public override void DealDamage(string id, bool isBlocked)
 {
     if (!isBlocked)
     {
         actionControl.Damage(id, damage, "Sword");
     }
     else
     {
         animator.SetTrigger("Deflected");
         networkAnimator.SetTrigger("Deflected");
         actionControl.Block(id, "Sword");
     }
 }