public void Build_CallsPresent_Succeeds() { // Arrange var builder = new ActionContainerBuilder() .WithIncreaseAttack() .WithDefenceValueTransform(v => v + 1) .WithSpeedValueTransform(v => v + 2) .WithDamagePowerTransform(v => v + 3) .WithTaggedAction(Mock.Of <IAction>(), "mtg"); // Act var container = builder.Build(); // Assert Assert.That(container, Is.Not.Null); }
/// <summary> /// Returns an action container. /// </summary> public static ActionContainer CreateActionContainer( StatValueTransform[] attackValueTransforms = null, StatValueTransform[] defenceValueTransforms = null, StatValueTransform[] speedValueTransforms = null, PowerTransform[] damagePowerTransforms = null) { var builder = new ActionContainerBuilder(); if (attackValueTransforms is not null) { foreach (var t in attackValueTransforms) { builder = builder.WithAttackValueTransform(t); } } if (defenceValueTransforms is not null) { foreach (var t in defenceValueTransforms) { builder = builder.WithDefenceValueTransform(t); } } if (speedValueTransforms is not null) { foreach (var t in speedValueTransforms) { builder = builder.WithSpeedValueTransform(t); } } if (damagePowerTransforms is not null) { foreach (var t in damagePowerTransforms) { builder = builder.WithDamagePowerTransform(t); } } return(builder.Build()); }