示例#1
0
    void Update()
    {
        //Slide down
        transform.localPosition = new Vector3(0, transform.localPosition.y + speed * Time.deltaTime, 0);

        //Destroy when out of screen
        if (transform.position.y > 7f)
        {
            //If the slot is not empty, put the action back in the deck
            if (linkedAction.transform.parent != null)
            {
                linkedAction.AddSelfToDeck();
            }

            Destroy(gameObject);
        }
    }