示例#1
0
    public void LoadActionBar(int index)
    {
        ActionBarUI   actionBarUI   = ActionBarUI.Instance;
        ActionBarData actionBarData = saveData.GameDatas[index].ActionBarData;

        foreach (ItemData itemData in actionBarData.ItemDatas)
        {
            Item item = Instantiate(Inventory.Instance.itemPrefab).GetComponent <Item>();
            item.ItemSetting = GetItemFromDataBase(itemData.Name);
            item.Count       = itemData.Count;
            actionBarUI.ActionButtons[itemData.Index].Item = item;
        }
    }
示例#2
0
 private void Start()
 {
     hint      = GameObject.Find("HintText").GetComponent <Message>();
     dialog    = GameObject.Find("DialogText").GetComponent <Message>();
     actionBar = GameObject.Find("Action Bar").GetComponent <ActionBarUI>();
 }