public void LoadActionBar(int index) { ActionBarUI actionBarUI = ActionBarUI.Instance; ActionBarData actionBarData = saveData.GameDatas[index].ActionBarData; foreach (ItemData itemData in actionBarData.ItemDatas) { Item item = Instantiate(Inventory.Instance.itemPrefab).GetComponent <Item>(); item.ItemSetting = GetItemFromDataBase(itemData.Name); item.Count = itemData.Count; actionBarUI.ActionButtons[itemData.Index].Item = item; } }
private void Start() { hint = GameObject.Find("HintText").GetComponent <Message>(); dialog = GameObject.Find("DialogText").GetComponent <Message>(); actionBar = GameObject.Find("Action Bar").GetComponent <ActionBarUI>(); }