public ActionDefinition(ActionLibrary parent, string name, int id) { Library = parent; GameMakerVersion = 520; Name = name; ActionID = id; System.IO.MemoryStream ms = new System.IO.MemoryStream(); Properties.Resources.DefaultAction.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp); OriginalImage = ms.ToArray(); ms.Close(); Image = new System.Drawing.Bitmap(24, 24, System.Drawing.Imaging.PixelFormat.Format32bppArgb); System.Drawing.Graphics.FromImage(Image).DrawImage(Properties.Resources.DefaultAction, new System.Drawing.Rectangle(0, 0, 24, 24), new System.Drawing.Rectangle(0, 0, 24, 24), System.Drawing.GraphicsUnit.Pixel); (Image as System.Drawing.Bitmap).MakeTransparent(Properties.Resources.DefaultAction.GetPixel(0, Properties.Resources.DefaultAction.Height - 1)); Hidden = false; Advanced = false; RegisteredOnly = false; Description = string.Empty; ListText = string.Empty; HintText = string.Empty; Kind = ActionKind.Normal; InterfaceKind = ActionInferfaceKind.Normal; IsQuestion = false; ShowApplyTo = true; ShowRelative = true; ArgumentCount = 0; Arguments = new ActionArgument[8]; for (int i = 0; i < 8; i++) Arguments[i] = new ActionArgument(); ExecutionType = ActionExecutionType.None; FunctionName = string.Empty; Code = string.Empty; }
private void AddActionArgument() { string error; try { ActionArgument actionArg = new ActionArgument(); actionArg.Name = txtName.Text; actionArg.Expression = BuildExpression(); if (actionArg.IsValid()) { actionArgs.Add(actionArg); RefreshActionArguments(); txtName.Text = string.Empty; cbTarget.Text = string.Empty; cbPropertyOrValue.Text = string.Empty; ckIgnoreErrors.Checked = false; return; } else { error = actionArg.Error; } } catch(Exception e) { error = e.Message; } MessageBox.Show(error, "Add Action Argument", MessageBoxButtons.OK, MessageBoxIcon.Error); }
// we don't need [Command] for Stun // because stun can only be triggered on server private void StunMethod(GameObject sender, ActionArgument args) { float stunTime = (args as StunArgument).time; RpcStun(stunTime); _StunMethod(stunTime); }
private static List <ActionType> LoadActionTypes() { var on = new ActionArgument { Identifer = 1, Value = "on" }; var off = new ActionArgument { Identifer = 2, Value = "off" }; var location = new ActionArgument { Identifer = 3, Value = "location" }; return(new List <ActionType> { new ActionType { Identifer = 1, Name = "switch", DeviceCapability = DeviceCapability.Switchable, ActionArguments = new List <ActionArgument> { on, off } }, new ActionType { Identifer = 2, Name = "IFTTT Maker Event", DeviceCapability = DeviceCapability.WebService, ActionArguments = new List <ActionArgument> { location } } }); }
public override void Remove(ActionArgument arg) { arg.NeedMapException(); foreach (var ele in arg.holder.data) { arg.onMap.data.modi.Remove(ele.Key); } }
private void StopMovementMethod(GameObject sender, ActionArgument args) { m_rigidbody.velocity = Vector3.zero; if (isServer) { RpcStopMovement(); } }
public override void Remove(ActionArgument arg) { arg.NeedMapException(); foreach (var ele in arg.holder.data) { Set(arg.onMap, ele.Key, ConvertHelper.Int(ele.Value) * -1); } }
// server only private void DieMethod(GameObject sender, ActionArgument args) { if (isServer) { _DieServer(); RpcDie(); _Die(); } }
public void ConvertValue_Always_ReturnsSameValue() { string value = "Hello, World!"; ActionArgument argument = new ActionArgument(0, "name", value); IDictionary parameters = new Hashtable(); Assert.IsTrue(_service.ConvertArgument(null, argument, parameters)); Assert.AreEqual(value, parameters["name"]); }
public void ConvertValue_Always_ReturnsSameValue() { var value = "Hello, World!"; var argument = new ActionArgument(0, "name", value); var parameters = new Hashtable(); Assert.IsTrue(service.ConvertArgument(null, argument, parameters)); Assert.AreEqual(value, parameters["name"]); }
public void Perform(string action, GameObject sender, ActionArgument args) { ActionFunction method; bool valid = actions[currentState].TryGetValue(action, out method); if (valid) { method(sender, args); } }
public Tournament() { Arguments = new ActionArgument[] { new ActionArgument("Bボタンに対するAボタンの回数") { Value = "10" } }; }
public RaidBattle() { Arguments = new ActionArgument[] { new ActionArgument("バトルする時間[s]") { Value = "200" } }; }
private void EndCastingMethod(GameObject sender, ActionArgument args) { if (isServer) { RpcEndCastingMethod(); if (currentState == CharacterState.Casting) { Transit(CharacterState.Normal); } } }
public ArgumentParser Add(string prototype, string description, ArgumentAction <string, string> action, bool hidden) { if (action == null) { throw new ArgumentNullException(nameof(action)); } Argument p = new ActionArgument(prototype, description, 2, delegate(ArgumentValueCollection v) { action(v[0], v[1]); }, hidden); base.Add(p); return(this); }
public string Removes(ActionEvent evt, Player player, [CanBeNull] MapElementInfo info, NVector pos) { ActionArgument arg = new ActionArgument(evt, null, player, info, pos); foreach (var action in Is(evt)) { arg.holder = action; Remove(arg); } //todo return(null); }
private IList <UPnPAction> ParseActions(XContainer xml) { IList <UPnPAction> actions = new List <UPnPAction>(); foreach (XElement statevar in xml.Descendants().Where(x => x.Name.LocalName == "actionList").Elements()) { UPnPAction action = new UPnPAction(); foreach (XElement element in statevar.Elements()) { switch (element.Name.LocalName) { case "name": action.Name = element.Value; break; case "argumentList": foreach (XElement xElement in element.Elements()) { ActionArgument arg = new ActionArgument(); foreach (XElement xElement1 in xElement.Elements()) { switch (xElement1.Name.LocalName) { case "name": arg.Name = xElement1.Value; break; case "direction": arg.Direction = xElement1.Value == "in" ? ActionArgument.ArgumentDirection.In : ActionArgument.ArgumentDirection.Out; break; case "relatedStateVariable": arg.RelatedStateVariable = xElement1.Value; break; } } action.Arguments.Add(arg); } break; } } actions.Add(action); } return(actions); }
public FastForwardDays() { Arguments = new ActionArgument[] { new ActionArgument("現在の日付") { Value = DateTime.Now.ToString("yyyy-MM-dd") }, new ActionArgument("進める日数") { Value = "1" }, }; }
public GainWatt() { Arguments = new ActionArgument[] { new ActionArgument("現在の日付") { Value = DateTime.Now.ToString("yyyy-MM-dd") }, new ActionArgument("短縮版") { Value = false.ToString() }, }; }
public Berry() { Arguments = new ActionArgument[] { new ActionArgument("A連打する時間[s]") { Value = "65" }, new ActionArgument("回数") { Value = "400" } }; }
void ChargeMethod(GameObject sender, ActionArgument args) { bool originalCharging = m_Charging; if (m_InteractingPowerSource != null) { m_Charging = true; } else { m_Charging = false; } if (originalCharging != m_Charging) { CmdCharge(m_Charging); } }
void HookMethod(GameObject sender, ActionArgument args) { if (!hasHook) { return; } if (GetComponent <AICharacter>() != null) { DirectionArgument dirc = (DirectionArgument)args; CmdHook(dirc.direction.normalized); return; } else { CmdHook(transform.forward); // was implemented to add flicking support for human players character.SwitchCoroutine(StartCoroutine(_ThrowHookDelayPlayer(transform.forward, hookSpellTime))); } }
private static void CategorizeParameter( IDictionary <string, string> queryParameters, IDictionary <string, string> routeParameters, ActionArgument argument) { var argumentValue = argument.Value; var parameterDescriptor = argument.Descriptor; switch (parameterDescriptor.BindingInfo.BindingSource.Id) { case "Query": queryParameters[parameterDescriptor.Name] = argumentValue.ToString(); break; case "Path": routeParameters[parameterDescriptor.Name] = argumentValue.ToString(); break; default: return; } }
private void AttackMethod(GameObject sender, ActionArgument args) { CmdAttack(); }
public virtual void Remove(ActionArgument arg) { //todo throw new NotImplementedException(); }
void SmokeMethod(GameObject sender, ActionArgument args) { CmdThrowSmoke(); }
void DeployMethod(GameObject sender, ActionArgument args) { CmdDeploy(); }
internal ActionArgumentDescriptor(ActionArgument actionArg) : base(actionArg.Name, new Attribute[] {DataCategory}) { this.actionArg = actionArg; }
/// <summary> /// /// </summary> /// <param name="action"></param> /// <param name="evt"></param> /// <param name="player"></param> /// <param name="info"></param> /// <param name="pos"></param> /// <returns>null or error message</returns> public void Remove(ActionArgument arg) { arg.holder.PerformAction().Remove(arg); }
public bool ConvertArgument(MethodSignature signature, ActionArgument argument, IDictionary parameters) { parameters.Add(argument.Name, argument.Value); return(true); }
public Horidashimono() { Arguments = new ActionArgument[] { }; }
private void WarSenseMethod(GameObject sender, ActionArgument args) { // cmd activate war sense CmdWarSense(); }
public TryLotoID() { Arguments = new ActionArgument[] { }; }
public CaptureCalyrex() { Arguments = new ActionArgument[] { }; }