void Start() { acterManager = GetComponent <ActerManager>(); raycastManager = GetComponent <RaycastManager>(); acterManager.SetSpeed = speed; coins = 0; }
// Use this for initialization void Start() { //Утсановка параметров для актера acterManager = GetComponent <ActerManager>(); raycastManager = GetComponent <RaycastManager>(); acterManager.SetSpeed = speed; state = StateList.inactivity; StartCoroutine(StateRandom()); }