public override void OnHeaderGUI() { if (node == null) { node = target as ActNode; } if (node.sourceAction != null) { GUILayout.Label(node.sourceAction.name.ToString(), NodeEditorResources.styles.nodeHeader, GUILayout.Height(30)); } else { inspectStuff.Show(); OdinEditorWindow.InspectObject(inspectStuff, node); //window.Repaint(); } if (node == null) { node = target as ActNode; } if (node.nodeInFilter == null || node.nodeOutFilter == null) { node.initNode(); window.Repaint(); } }