private void Update() { act1Checkb = GameObject.Find("Player").GetComponent <Act1Scene2>(); act1s2b = GameObject.Find("QUEST_INDICATOR").GetComponent <QuestIndicatorLogicAct1Scene3>(); if (act1Checkb.onQuest3 == true) { act1s2b.ShowIt(2); act1s2b.ShowQuest(); } if (act1Checkb.currentLineObject3 >= 2) { act1s2b.ShowIt(1); act1s2b.ShowQuest(); } }
private void LateUpdate() { act1Check = GameObject.Find("Player").GetComponent <Act1Scene2>(); act1s2 = GetComponent <QuestIndicatorLogic>(); if (act1Check.currentLineObject1 == 0) { act1s2.ShowIt(0); act1s2.ShowQuest(); } if (act1Check.currentLineObject1 == 1) { act1s2.ShowIt(2); act1s2.ShowQuest(); } if (act1Check.currentLineObject1 == 5) { act1s2.ShowIt(1); act1s2.ShowQuest(); } }
private void Update() { act1Checkb = GameObject.Find("Player").GetComponent <Act1Scene2>(); act1s2b = GetComponent <QuestIndicatorLogicAct1Scene2B>(); if ((act1Checkb.onQuest2a == true) && (act1Checkb.currentLineObject2 == 0)) { act1s2b.ShowIt(2); act1s2b.ShowQuest(); //c } if ((act1Checkb.currentLineObject2 == 1) && (act1Checkb.onQuest2a == true)) { act1s2b.ShowIt(0); act1s2b.ShowQuest(); } //mother if ((act1Checkb.currentLineObject2 == 6) && (act1Checkb.onQuest2a == true)) { act1s2b.ShowIt(1); act1s2b.ShowQuest(); } //mother }