private void Update()
    {
        act1Checkb = GameObject.Find("Player").GetComponent <Act1Scene2>();
        act1s2b    = GameObject.Find("QUEST_INDICATOR").GetComponent <QuestIndicatorLogicAct1Scene3>();

        if (act1Checkb.onQuest3 == true)
        {
            act1s2b.ShowIt(2);
            act1s2b.ShowQuest();
        }
        if (act1Checkb.currentLineObject3 >= 2)
        {
            act1s2b.ShowIt(1);
            act1s2b.ShowQuest();
        }
    }
示例#2
0
    private void LateUpdate()
    {
        act1Check = GameObject.Find("Player").GetComponent <Act1Scene2>();
        act1s2    = GetComponent <QuestIndicatorLogic>();

        if (act1Check.currentLineObject1 == 0)
        {
            act1s2.ShowIt(0);
            act1s2.ShowQuest();
        }
        if (act1Check.currentLineObject1 == 1)
        {
            act1s2.ShowIt(2);
            act1s2.ShowQuest();
        }
        if (act1Check.currentLineObject1 == 5)
        {
            act1s2.ShowIt(1);
            act1s2.ShowQuest();
        }
    }
    private void Update()
    {
        act1Checkb = GameObject.Find("Player").GetComponent <Act1Scene2>();
        act1s2b    = GetComponent <QuestIndicatorLogicAct1Scene2B>();

        if ((act1Checkb.onQuest2a == true) && (act1Checkb.currentLineObject2 == 0))
        {
            act1s2b.ShowIt(2);
            act1s2b.ShowQuest();                            //c
        }

        if ((act1Checkb.currentLineObject2 == 1) && (act1Checkb.onQuest2a == true))
        {
            act1s2b.ShowIt(0);
            act1s2b.ShowQuest();
        }                                                                    //mother
        if ((act1Checkb.currentLineObject2 == 6) && (act1Checkb.onQuest2a == true))
        {
            act1s2b.ShowIt(1);
            act1s2b.ShowQuest();
        }                                                                    //mother
    }