// Use this for initialization
    void Start()
    {
        playerScript     = GameObject.FindWithTag("Player").GetComponent <PlayerScript>();
        acrobaticsScript = GameObject.FindWithTag("CameraHolder").GetComponent <AcrobaticsScript>();

        // Leap stuff
        controller = new Controller();
        //controller.EnableGesture(Gesture.GestureType.TYPECIRCLE);
        controller.Config.SetFloat("Gesture.Circle.MinArc", Mathf.PI);
        controller.Config.Save();

        sphereRadiusRollingAverageArray = new float[sphereRadiusRollingAverageLength];
    }
    // Use this for initialization
    void Start()
    {
        playerScript = GameObject.FindWithTag("Player").GetComponent<PlayerScript>();
        acrobaticsScript = GameObject.FindWithTag("CameraHolder").GetComponent<AcrobaticsScript>();

        // Leap stuff
        controller = new Controller();
        //controller.EnableGesture(Gesture.GestureType.TYPECIRCLE);
        controller.Config.SetFloat("Gesture.Circle.MinArc", Mathf.PI );
        controller.Config.Save();

        sphereRadiusRollingAverageArray = new float[sphereRadiusRollingAverageLength];
    }