/// <summary> /// Save the tree in the C++ /// If the user is connected we need to save it on the server too /// </summary> /// <param name="path"></param> public static void Save(string path) { // Normal save NativeFunction.enregistrerFichierXML(path.ToCharArray(), path.Length); if (User.Instance.IsConnected) { var hash = SendOnServer(path); UpdateZoneMap(hash); // Stats, achievement and progress StatsManager.AddMapCreated(); AchievementManager.AchieveFirstMapCreated(); ProgressManager.TriggerProgress(ProgressManager.ProgressType.NewZone); } else { SaveOffline(path); } }