public void SetAchievementStep(int taskID, int currentStep, int oldStep) { if (isConnected()) { AchievementIdTable.AchievementIdData byTask = Singleton <AchievementIdTable> .I.GetByTask(taskID); if (byTask != null) { int goalNum = byTask.goalNum; if (currentStep < goalNum) { double num = (double)currentStep * 100.0 / (double)goalNum; Social.ReportProgress(byTask.key, num, (Action <bool>) delegate { }); } else { Social.ReportProgress(byTask.key, 100.0, (Action <bool>) delegate { }); } } } }
public void UnlockAchievement(int taskID) { if (isConnected()) { AchievementIdTable.AchievementIdData byTask = Singleton <AchievementIdTable> .I.GetByTask(taskID); if (byTask != null) { Social.ReportProgress(byTask.key, 100.0, (Action <bool>) delegate(bool success) { if (!success) { return; } }); } } }