public void OnDiff(BaseModelDiff.DiffAchievement diff) { if (Utility.IsExist(diff.add)) { achievementCounterList.AddRange(diff.add); } if (Utility.IsExist(diff.update)) { long num = 0L; if (_GetAchievementCounter(ACHIEVEMENT_TYPE.BOSS_KILL, 0) != null) { num = _GetAchievementCounter(ACHIEVEMENT_TYPE.BOSS_KILL, 0).Count; } diff.update.ForEach(delegate(AchievementCounter achieve) { AchievementCounter achievementCounter = _GetAchievementCounter(achieve.Type, achieve.subType); if (achievementCounter != null) { achievementCounter.count = achieve.count; } }); long num2 = 0L; if (_GetAchievementCounter(ACHIEVEMENT_TYPE.BOSS_KILL, 0) != null) { num2 = _GetAchievementCounter(ACHIEVEMENT_TYPE.BOSS_KILL, 0).Count; } if ((num2 >= 20 && num < 20) || (num2 >= 50 && num < 50) || (num2 >= 100 && num < 100) || (num2 >= 200 && num < 200) || (num2 >= 300 && num < 300) || (num2 >= 400 && num < 400)) { GameSaveData.instance.happyTimeForRating = true; } } }
public int GetEnemyCollectionNum() { AchievementCounter achievementCounter = _GetAchievementCounter(ACHIEVEMENT_TYPE.ENEMY_COLLECTION, 0); if (achievementCounter == null) { return(0); } return((int)achievementCounter.Count); }
public int GetEquipItemCollectionNum() { AchievementCounter achievementCounter = _GetAchievementCounter(ACHIEVEMENT_TYPE.EQUIP_ITEM_COLLECTION, 0); if (achievementCounter == null) { return(0); } return((int)achievementCounter.Count); }
public PlayData[] GetSortedPlayData(AchievementCounter[] dataList) { DateTime now = TimeManager.GetNow(); List <PlayData> sortData = new List <PlayData>(); playDataTable.ForEach(delegate(PlayData o) { if (o.startAt <= now) { AchievementCounter achievementCounter = dataList.Find((AchievementCounter x) => x.type == o.type && x.subType == o.subType); string s = (achievementCounter == null) ? "0" : achievementCounter.count; o.count = int.Parse(s); sortData.Add(o); } }); sortData.Sort((PlayData a, PlayData b) => a.orderNo - b.orderNo); return(sortData.ToArray()); }