public override void OnStartServer() { api = new HttpApiLogic(HttpRequestSender.GetInstance()); roads = RoadController.GetInstance(); roads.OnCustomStartServer(); var randomPositions = AchievementController.GetRandomPositions(COINS_COUNT, roads); foreach (Vector2 position in randomPositions) { NetworkServer.Spawn( Instantiate( achievementPrefab, new Vector3(position.x, 1.5f, position.y), Quaternion.AngleAxis(45, Vector3.up) * Quaternion.AngleAxis(90, Vector3.forward) ) ); } var superPosition = AchievementController.GetPoint(roads); NetworkServer.Spawn( Instantiate( superAchievementPrefab, new Vector3(superPosition.x, 1.5f, superPosition.y), Quaternion.AngleAxis(45, Vector3.up) * Quaternion.AngleAxis(90, Vector3.forward) ) ); }
protected override void Awake() { base.Awake(); instance = this; rewardGroupStartY = rewardGroup.anchoredPosition.y; achieveRect = achievementGroup.GetComponent <RectTransform> (); preBtn.onClick.AddListener(() => { ClickPre(); }); nextBtn.onClick.AddListener(() => { ClickNext(); }); ownBtn.onClick.AddListener(() => { achieveRect.anchoredPosition = new Vector2(startPosX, achieveRect.anchoredPosition.y); currentPage = 1; backBtn.gameObject.SetActive(true); ownBtn.gameObject.SetActive(false); ShowOwnAndBack(false); SetPage(); }); backBtn.onClick.AddListener(() => { achieveRect.anchoredPosition = new Vector2(startPosX, achieveRect.anchoredPosition.y); currentPage = 1; ownBtn.gameObject.SetActive(true); backBtn.gameObject.SetActive(false); ShowOwnAndBack(true); SetPage(); }); startPosX = achieveRect.anchoredPosition.x; rect.onValueChanged.AddListener(OnValueChangedEvent); SetRewardCard(); }
void Start() { //Get the data to be displayed achievements = achievementLoader.GetAchievements(); //Iterate through the data foreach (Achievement achievement in achievements) { //create new achievement object GameObject newAchievement = Instantiate(achievementListItem) as GameObject; //set the data AchievementController controller = newAchievement.GetComponent <AchievementController>(); controller.achievementIcon.sprite = achievement.achievementIcon; controller.achievementHeading.text = achievement.achievementHeading; controller.achievementDescription.text = achievement.achievementDescription; controller.achievementProgressSlider.value = achievement.achievementProgressSlider; //set the position newAchievement.transform.parent = content.transform; newAchievement.transform.localScale = Vector3.one; //rename the heading and descirption text field to make it available for the translator controller.achievementHeading.name = achievement.achievementHeading + "Heading"; controller.achievementDescription.name = achievement.achievementHeading + "Description"; } AchievementWriter writer = new AchievementWriter(); writer.WriteAchievementProgress("trophy", 0.2f); }
public static AchievementController getInstance() { if (scoreManager == null) { scoreManager = new AchievementController(); } return scoreManager; }
public void SettingsDuplicate() { ModelMapCreator mapCreator = new ModelMapCreator(); mapCreator.CreateMap(); MockFacebookContextSettings facebookContextSettings = new MockFacebookContextSettings("AppId", 1234, "AccessToken123", "http://apps.facebook.com/canvasPage", "SignedRequest"); Mock <IUserService> mockUserService = new Mock <IUserService>(); User originalUser = new User { AutoUpdate = true, FacebookUserId = facebookContextSettings.UserId, PublishDescription = true, SteamUserId = "user1" }; mockUserService.Setup(service => service.GetUser(facebookContextSettings.UserId)) .Returns(() => originalUser).Verifiable(); User updatedUser = new User { AccessToken = originalUser.AccessToken, AutoUpdate = originalUser.AutoUpdate, FacebookUserId = originalUser.FacebookUserId, PublishDescription = originalUser.PublishDescription, SteamUserId = "NullReference" }; mockUserService.Setup(service => service.UpdateUser(updatedUser)) .Throws(new DuplicateSteamUserException()).Verifiable(); Mock <IAchievementService> mockAchievementService = new Mock <IAchievementService>(); SessionStateItemCollection sessionItems = new SessionStateItemCollection(); AchievementController controller = new AchievementController(mockAchievementService.Object, mockUserService.Object, facebookContextSettings); FakeControllerContext context = new FakeControllerContext(controller, sessionItems); controller.ControllerContext = context; controller.UserSettings = originalUser; SettingsViewModel model = new SettingsViewModel { AutoUpdate = true, PublishDescription = true, SteamUserId = "NullReference" }; JsonResult result = controller.SaveSettings(model); Assert.That((string)result.Data == "DuplicateError"); mockUserService.Verify(); }
public void PrintYouLost() { AchievementController.WinLoseAchievements(false, LimitType == (int)LimitTypes.Score); Result.GetComponent <UnityEngine.UI.Text>().text = "YOU LOST "; Result.GetComponent <UnityEngine.UI.Text>().text += Bet.YourBet.ToString(); Result.GetComponent <UnityEngine.UI.Text>().text += " CREDITS"; }
public void PrintYouWon() { AchievementController.WinLoseAchievements(true, LimitType == (int)LimitTypes.Score); Result.GetComponent <UnityEngine.UI.Text>().text = "YOU WON "; Result.GetComponent <UnityEngine.UI.Text>().text += Bet.TotalBet.ToString(); Result.GetComponent <UnityEngine.UI.Text>().text += " CREDITS"; ProjectConstants.userCredit += Bet.YourBet + Bet.TableBet; }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } instance = this; DontDestroyOnLoad( this.gameObject ); }
//Calculates the number of stars earned for each level public void CalculateStarsEarned() { int starsEarned = 0; int count = 100; foreach (Objective o in objectives) { if (o.GetMaxTarget() - o.GetCount() == 3) { if (count == 100) { count = 0; } else if (count >= 0) { count = 0; } } else if (o.GetMaxTarget() - o.GetCount() == 2) { if (count == 100) { count = 1; } else if (count >= 1) { count = 1; } } else if (o.GetMaxTarget() - o.GetCount() == 1) { if (count == 100) { count = 2; } if (count >= 2) { count = 2; } } else if (o.GetMaxTarget() - o.GetCount() == 0) { if (count == 100) { count = 3; } if (count >= 3) { count = 3; } } starsEarned = count; } AchievementController.UpdateStarsForLevel(level, starsEarned); }
// Update is called once per frame void FixedUpdate() { Player = GameObject.Find("player"); scorer = GameObject.Find("Scorer").GetComponent<AchievementController>(); if (Player) { height = (int)(Player.transform.position.y - this.transform.position.y) + 100; scorer.setScore (height + 1); } }
public void DestroyedNumber(int number, int whose) { ScoreObject[whose].Scored(number); ScorePlayer(number + 1, whose); AchievementController.CollectingTiles(); if (LimitType == (int)LimitTypes.Score) { ControlForScore(); } }
void checkAchievement(AchievementController controller, int id, AchievementData data, object text) { if(id<=2) { if(LevelConfig.getAchievementKillEnemy(id,data,text)) { controller.spriteOutline.color = LevelConfig.ColorAchievementCompletedOutline; controller.spriteBackground.color = LevelConfig.ColorAchievementCompletedBackground; controller.completeIcon.SetActive(true); } } }
void checkAchievement(AchievementController controller, int id, AchievementData data, object text) { if (id <= 2) { if (LevelConfig.getAchievementKillEnemy(id, data, text)) { controller.spriteOutline.color = LevelConfig.ColorAchievementCompletedOutline; controller.spriteBackground.color = LevelConfig.ColorAchievementCompletedBackground; controller.completeIcon.SetActive(true); } } }
void Awake() { if (_internal == null) { _internal = this; } else { Destroy(this); return; } }
public void getAchievement() { // Arrange AchievementController controller = new AchievementController(); var actResult = controller.Get(1); // Act var result = actResult as OkNegotiatedContentResult <Achievement>; // Assert Assert.IsNotNull(result); Assert.IsTrue(result.Content.ID == 1); }
public void DeleteAchievement() { // Arrange AchievementController controller = new AchievementController(); var actResult = controller.Delete(1); // Act var result = actResult as OkNegotiatedContentResult <bool>; // Assert Assert.IsNotNull(result); Assert.IsTrue(result.Content == true); }
public void FinalScore(int score, PlayerData player) { //call AchievementController UserScore var ach = new AchievementController(); ach.UserScore(player.playerID, score, gameID); //check for achievement unlocking if (score > achievementScoreTarget) { ach.UserAchieve(player.playerID, 1); } }
private void Awake() { instance = this; didInit = false; unlockedAchvNames = new Queue <string>(); displayingNotification = false; notifyAchvGo.SetActive(false); notifyAnimTimer = 0f; UpdateProgressAll(true); didInit = true; }
static public AchievementGroupController GetAchievementGroup(String userid, Int32 award_group_id) { List <AchievementGroupController> list = AchievementController.GetAchievementGroupList(userid); foreach (AchievementGroupController tmp in list) { if (tmp.Id == award_group_id) { return(tmp); } } return(null); }
static public List <AchievementGroupController> GetAchievementGroupList(String userid) { AchievementController Control = new AchievementController(userid); List <AchievementGroupController> list = new List <AchievementGroupController>(); List <AchievementGroupModel> Modellist = Control.m_pModel.AchievementGroupList; foreach (AchievementGroupModel tmp in Modellist) { AchievementGroupController c = new AchievementGroupController(tmp, Control.m_pDb); list.Add(c); } return(list); }
public void PostAchievement() { // Arrange AchievementController controller = new AchievementController(); Achievement AchievementObj = new Achievement { Name = "Award", Comments = "Good Work", }; var actResult = controller.Post(AchievementObj); // Act var result = actResult as OkNegotiatedContentResult <Achievement>; // Assert Assert.IsNotNull(result); Assert.IsTrue(result.Content.ID > 0); }
public AchievementController() { instance = this; UpdateController.toUpdate = Update; UpdateController.toFixedUpdate = FixedUpdate; new GUIController(); CameraController.ResizeCamera(Mathf.Min(CameraController.GetWidthInMeters(1080 / 50f * Settings.FhdToHD), 1920 / 50f * Settings.FhdToHD)); CameraController.cameraPosition = new Vector2(0, 0); UpdateController.Timer(0.1f, () => { Create(); new SlideController(new Vector2(0, 0), new Vector2(height, 360 / 50f), SlideController.Mode.Slide, 3); }); }
public void MagnetizeRow(int?row, int?col) { if (row != null && col != null) { AchievementController.MagnetizedTileCount = 0; int r = (int)row; GameManager.GetGameManager.MagnetizeRow(r); int c = (int)col; for (int i = 0; i < GameBoardMatrix.row[r].column.Length; i++) { if (i != col && GameBoardMatrix.row[r].column[i] != null) { GameBoardMatrix.row[r].column[i].Magnetize(); AchievementController.MagnetizingRow(); } } } }
public void PutAchievement() { // Arrange AchievementController controller = new AchievementController(); Achievement AchievementObj = new Achievement { Name = "Put request sucessfull", Comments = "Good Work", ID = 1 }; var actResult = controller.Put(1, AchievementObj); // Act var result = actResult as OkNegotiatedContentResult <Achievement>; // Assert Assert.IsNotNull(result); Assert.IsTrue(result.Content.Name.Equals("Put request sucessfull")); }
public AchievementControllerTests() { IQueryable <Achievement> achievements = _achievements.AsQueryable(); _mockSet.As <IQueryable <Achievement> >().Setup(m => m.Provider).Returns(achievements.Provider); _mockSet.As <IQueryable <Achievement> >().Setup(m => m.Expression).Returns(achievements.Expression); _mockSet.As <IQueryable <Achievement> >().Setup(m => m.ElementType).Returns(achievements.ElementType); _mockSet.As <IQueryable <Achievement> >().Setup(m => m.GetEnumerator()).Returns(() => achievements.GetEnumerator()); _mockSet.Setup(d => d.Add(It.IsAny <Achievement>())).Callback <Achievement>((s) => _achievements.Add(s)); _mockSet.Setup(d => d.Remove(It.IsAny <Achievement>())).Callback <Achievement>((s) => _achievements.Remove(s)); _dbMock.Setup(x => x.SaveChanges()).Returns(1).Verifiable(); _dbMock.Setup(x => x.Achievements).Returns(_mockSet.Object); AchievementRepository repository = new AchievementRepository(_dbMock.Object); _controller = new AchievementController(repository); }
void Awake() { if (Instance == null) { Instance = this; } Screen.sleepTimeout = SleepTimeout.NeverSleep; Application.targetFrameRate = 30; c_AchievementCtrl = AchievementController.Instance; c_FightCtrl = FightController.Instance; c_FontCtrl = FontController.Instance; c_LayoutCtrl = LayoutController.Instance; c_LanguageCtrl = LanguageController.Instance; c_SkinCtrl = SkinController.Instance; c_TextColorCtrl = TextColorController.Instance; c_RecordCtrl = RecordController.Instance; c_RankCtrl = RankController.Instance; c_GuiCtrl = GuiController.Instance; c_BluetoothCtrl = BluetoothController.Instance; }
void initAchievement() { AutoDestroy.destroyChildren(tempAchievement, "Collider Drag", "Scroll Bar"); int i = 0; foreach (System.Collections.Generic.KeyValuePair <int, AchievementData> iterator in ReadDatabase.Instance.AchievementInfo) { GameObject achievement = Instantiate(LevelManager.Instance.Model.Achievement) as GameObject; achievement.transform.parent = tempAchievement.transform; achievement.transform.localScale = Vector3.one; //Anchor UIAnchor uiAnchor = achievement.GetComponent <UIAnchor>(); uiAnchor.container = tempAchievement; uiAnchor.relativeOffset = new Vector2(LevelConfig.AnchorAchievementX, LevelConfig.AnchorAchievementY - i * LevelConfig.AnchorAchievementDistanceY); //Stretch achievement.GetComponent <UIStretch>().container = tempAchievement; //Drag object achievement.GetComponent <UIDragScrollView>().scrollView = tempAchievement.GetComponent <UIScrollView>(); AchievementController controller = achievement.GetComponent <AchievementController>(); controller.spriteIcon.spriteName = iterator.Value.Icon; controller.labelName.text = iterator.Value.Name; controller.labelSub.text = LevelConfig.getAchievementTextValue(iterator.Key, iterator.Value, PlayerInfo.Instance.listAchievement[iterator.Key]); controller.labelReward.text = iterator.Value.RewardAmount.ToString(); controller.completeIcon.SetActive(false); checkAchievement(controller, iterator.Key, iterator.Value, PlayerInfo.Instance.listAchievement[iterator.Key]); i++; } }
void Start() { achievementController = this; achievements = new GameObject[levelAmount][]; for (int k = 0; k < levelAmount; k++) { achievements[k] = new GameObject[achievementsAmount]; } Vector2 location = new Vector2(0.3f, 0.7f); for (int x = 0; x < levelAmount; x++) { for (int y = 0; y < achievementsAmount; y++) { location.x = (0.12f)*y + 0.3f; achievements[x][y] = Instantiate(gridButton, location, Quaternion.identity ) as GameObject; achievements[x][y].guiTexture.color = colours[x+1]; achievements[x][y].name = ("Level" + (x+1) + "Achievement" + (y+1)); } location.y -= 0.1f; } }
public IEnumerator GetAchievements(Character character, Action callback) { foreach (Transform child in GridAchievements.transform) { // DESTROY ALL CHILDREN GameObject.Destroy(child.gameObject); } string url = String.Format("https://backend.josiahkhoo.me/api/characters/achievements/{0}", character.id.ToString()); string token = string.Format("Token {0}", PlayerPrefs.GetString("token", "").ToString()); using (var request = UnityWebRequest.Get(url)) { request.SetRequestHeader("Authorization", token); yield return(request.SendWebRequest()); var response = JSON.Parse(request.downloadHandler.text); // Debug.Log(response); if (request.responseCode == 200) { print(response); for (int i = 0; i < response.Count; i++) { var achievementJson = response[i]; GameObject achievementOption = Instantiate(AchievementPrefab) as GameObject; AchievementController controller = achievementOption.GetComponent <AchievementController>(); controller.Title.text = achievementJson["name"]; controller.Value.text = achievementJson["value"]; controller.transform.parent = GridAchievements.transform; } } } if (callback != null) { callback(); } }
protected void AchievementRepeater_ItemCommand(object source, RepeaterCommandEventArgs e) { if (e.CommandName == "getaward") { String Text = null; Int32 award_group_id = Convert.ToInt32(e.CommandArgument); AchievementGroupController Controller = AchievementController.GetAchievementGroup(m_szUserId, award_group_id); String desc = Controller.Description; Int32 point = Controller.Award; Controller.GetAward(); Text = "获得成就\"" + desc + "\""; RecordController.AddDetail(m_szUserId, ModelParam.POINT_GET_RECORD_ID, Text, point); AchievementRepeater.DataBind(); ClientScript.RegisterStartupScript(ClientScript.GetType(), "GetAwardScript", "<script>swal('" + Text + "').then((value) => {window.location.href='Achievement.aspx';});</script>"); } }
// Use this for initialization void Start() { #region GUI bgRect = new Rect(0, 0, Screen.width, Screen.height); bgTexture = activeSkin.customStyles[1].normal.background; achievementController = gameObject.GetComponent <AchievementController>(); page = 0; // Calculate screen padding float screenPadding = Screen.height * screenPaddingPercentage; // Frame frameTexture = activeSkin.customStyles[2].normal.background; float frameHeight = Screen.height - screenPadding * 2; float frameWidth = frameHeight * ((float)frameTexture.width / (float)frameTexture.height); float frameXOffset = (Screen.width - frameWidth) * 0.5f; float frameYOffset = screenPadding; frameRect = new Rect(frameXOffset, frameYOffset, frameWidth, frameHeight); // Title titleStyle = activeSkin.customStyles[3]; titleStyle.fontSize = (int)(Screen.height * titleFontScale); Vector2 size = activeSkin.customStyles[3].CalcSize(new GUIContent(title)); float titleXOffset = frameXOffset + frameWidth * 0.51f - size.x * 0.5f; float titleYOffset = frameYOffset + frameHeight * 0.13f; titleRect = new Rect(titleXOffset, titleYOffset, size.x, size.y); // Sub-Title subtitleStyle = activeSkin.customStyles[4]; subtitleStyle.fontSize = (int)(Screen.height * subtitleFontScale); Vector2 subsize = activeSkin.customStyles[4].CalcSize(new GUIContent(subtitle)); float subtitleXOffset = frameXOffset + frameWidth * 0.51f - subsize.x * 0.5f; float subtitleYOffset = titleYOffset + size.y; subtitleRect = new Rect(subtitleXOffset, subtitleYOffset, subsize.x, subsize.y); // Achievements achievementTitleStyle = activeSkin.customStyles[7]; achievementDescStyle = activeSkin.customStyles[8]; achievementTitleStyle.fontSize = (int)(Screen.height * achievementFontScale); achievementDescStyle.fontSize = (int)(Screen.height * achievementDFontScale); int numOfAchievements = Game.instance.achievements.Length; achievementTitleRect = new Rect[numOfAchievements]; achievementDescRect = new Rect[numOfAchievements]; achievementTitleStr = new string[numOfAchievements]; achievementDescStr = new string[numOfAchievements]; iconsTexture = new Texture[numOfAchievements]; iconsRect = new Rect[numOfAchievements]; capsulesRect = new Rect[numOfAchievements]; capsulesTexture = new Texture[numOfAchievements]; float achievementTitleHeight = activeSkin.customStyles[7].CalcSize(new GUIContent(Game.instance.achievements[0].title)).y; float iconHeight = achievementTitleHeight * 2; float iconWidth = iconHeight * ((float)iconText.width / (float)iconText.height); float iconXOffset1 = frameXOffset + iconWidth * 2; float iconXOffset2 = Screen.width * 0.5f + screenPadding; float iconYOffset; float achievementTitleXOffset1 = iconXOffset1 + iconWidth + screenPadding; float achievementTitleXOffset2 = iconXOffset2 + iconWidth + screenPadding; float achievementTitleYOffset; float achievementDescYOffset; float capsuleHeight = iconHeight; float capsuleWidth = capsuleHeight * ((float)activeSkin.customStyles[9].normal.background.width / (float)activeSkin.customStyles[9].normal.background.height); float capsuleXOffset = 0f; float capsuleYOffset = 0f; int j = 0; for (int i = 0; i < numOfAchievements; i++) { if (!Game.instance.achievements[i].hidden) { // choose which icon to output iconsTexture[j] = Game.instance.achievements[i].icon; Vector2 achievementTitleSize = activeSkin.customStyles[7].CalcSize(new GUIContent(Game.instance.achievements[i].title)); Vector2 achievementDescSize = activeSkin.customStyles[7].CalcSize(new GUIContent(Game.instance.achievements[i].ToString())); achievementTitleStr[j] = Game.instance.achievements[i].title; achievementDescStr[j] = Game.instance.achievements[i].ToString(); int test = i % 10; if ((j % 10) == 0) { iconYOffset = subtitleYOffset + subsize.y + screenPadding * 2; iconsRect[j] = new Rect(iconXOffset1, iconYOffset, iconWidth, iconHeight); achievementTitleYOffset = iconYOffset; achievementDescYOffset = achievementTitleYOffset + achievementTitleHeight; achievementTitleRect[j] = new Rect(achievementTitleXOffset1, achievementTitleYOffset, achievementTitleSize.x, achievementTitleSize.y); achievementDescRect[j] = new Rect(achievementTitleXOffset1, achievementDescYOffset, achievementDescSize.x, achievementDescSize.y); capsuleXOffset = achievementTitleXOffset1 + achievementTitleSize.x; capsuleYOffset = iconYOffset - achievementTitleSize.y; } else if ((j % 10) == 1) { iconYOffset = subtitleYOffset + subsize.y + screenPadding * 2; iconsRect[j] = new Rect(iconXOffset2, iconYOffset, iconWidth, iconHeight); achievementTitleYOffset = iconYOffset; achievementDescYOffset = achievementTitleYOffset + achievementTitleHeight; achievementTitleRect[j] = new Rect(achievementTitleXOffset2, achievementTitleYOffset, achievementTitleSize.x, achievementTitleSize.y); achievementDescRect[j] = new Rect(achievementTitleXOffset2, achievementDescYOffset, achievementDescSize.x, achievementDescSize.y); capsuleXOffset = achievementTitleXOffset2 + achievementTitleSize.x; capsuleYOffset = iconYOffset - achievementTitleSize.y; } else if ((j % 10) == 2) { iconYOffset = subtitleYOffset + subsize.y + screenPadding * 2 + iconHeight + screenPadding * 2; iconsRect[j] = new Rect(iconXOffset1, iconYOffset, iconWidth, iconHeight); achievementTitleYOffset = iconYOffset; achievementDescYOffset = achievementTitleYOffset + achievementTitleHeight; achievementTitleRect[j] = new Rect(achievementTitleXOffset1, achievementTitleYOffset, achievementTitleSize.x, achievementTitleSize.y); achievementDescRect[j] = new Rect(achievementTitleXOffset1, achievementDescYOffset, achievementDescSize.x, achievementDescSize.y); capsuleXOffset = achievementTitleXOffset1 + achievementTitleSize.x; capsuleYOffset = iconYOffset - achievementTitleSize.y; } else if ((j % 10) == 3) { iconYOffset = subtitleYOffset + subsize.y + screenPadding * 2 + iconHeight + screenPadding * 2; iconsRect[j] = new Rect(iconXOffset2, iconYOffset, iconWidth, iconHeight); achievementTitleYOffset = iconYOffset; achievementDescYOffset = achievementTitleYOffset + achievementTitleHeight; achievementTitleRect[j] = new Rect(achievementTitleXOffset2, achievementTitleYOffset, achievementTitleSize.x, achievementTitleSize.y); achievementDescRect[j] = new Rect(achievementTitleXOffset2, achievementDescYOffset, achievementDescSize.x, achievementDescSize.y); capsuleXOffset = achievementTitleXOffset2 + achievementTitleSize.x; capsuleYOffset = iconYOffset - achievementTitleSize.y; } else if ((j % 10) == 4) { iconYOffset = subtitleYOffset + subsize.y + screenPadding * 2 + iconHeight * 2 + screenPadding * 4; iconsRect[j] = new Rect(iconXOffset1, iconYOffset, iconWidth, iconHeight); achievementTitleYOffset = iconYOffset; achievementDescYOffset = achievementTitleYOffset + achievementTitleHeight; achievementTitleRect[j] = new Rect(achievementTitleXOffset1, achievementTitleYOffset, achievementTitleSize.x, achievementTitleSize.y); achievementDescRect[j] = new Rect(achievementTitleXOffset1, achievementDescYOffset, achievementDescSize.x, achievementDescSize.y); capsuleXOffset = achievementTitleXOffset1 + achievementTitleSize.x; capsuleYOffset = iconYOffset - achievementTitleSize.y; } else if ((j % 10) == 5) { iconYOffset = subtitleYOffset + subsize.y + screenPadding * 2 + iconHeight * 2 + screenPadding * 4; iconsRect[j] = new Rect(iconXOffset2, iconYOffset, iconWidth, iconHeight); achievementTitleYOffset = iconYOffset; achievementDescYOffset = achievementTitleYOffset + achievementTitleHeight; achievementTitleRect[j] = new Rect(achievementTitleXOffset2, achievementTitleYOffset, achievementTitleSize.x, achievementTitleSize.y); achievementDescRect[j] = new Rect(achievementTitleXOffset2, achievementDescYOffset, achievementDescSize.x, achievementDescSize.y); capsuleXOffset = achievementTitleXOffset2 + achievementTitleSize.x; capsuleYOffset = iconYOffset - achievementTitleSize.y; } else if ((j % 10) == 6) { iconYOffset = subtitleYOffset + subsize.y + screenPadding * 2 + iconHeight * 3 + screenPadding * 6; iconsRect[j] = new Rect(iconXOffset1, iconYOffset, iconWidth, iconHeight); achievementTitleYOffset = iconYOffset; achievementDescYOffset = achievementTitleYOffset + achievementTitleHeight; achievementTitleRect[j] = new Rect(achievementTitleXOffset1, achievementTitleYOffset, achievementTitleSize.x, achievementTitleSize.y); achievementDescRect[j] = new Rect(achievementTitleXOffset1, achievementDescYOffset, achievementDescSize.x, achievementDescSize.y); capsuleXOffset = achievementTitleXOffset1 + achievementTitleSize.x; capsuleYOffset = iconYOffset - achievementTitleSize.y; } else if ((j % 10) == 7) { iconYOffset = subtitleYOffset + subsize.y + screenPadding * 2 + iconHeight * 3 + screenPadding * 6; iconsRect[j] = new Rect(iconXOffset2, iconYOffset, iconWidth, iconHeight); achievementTitleYOffset = iconYOffset; achievementDescYOffset = achievementTitleYOffset + achievementTitleHeight; achievementTitleRect[j] = new Rect(achievementTitleXOffset2, achievementTitleYOffset, achievementTitleSize.x, achievementTitleSize.y); achievementDescRect[j] = new Rect(achievementTitleXOffset2, achievementDescYOffset, achievementDescSize.x, achievementDescSize.y); capsuleXOffset = achievementTitleXOffset2 + achievementTitleSize.x; capsuleYOffset = iconYOffset - achievementTitleSize.y; } else if ((j % 10) == 8) { iconYOffset = subtitleYOffset + subsize.y + screenPadding * 2 + iconHeight * 4 + screenPadding * 8; iconsRect[j] = new Rect(iconXOffset1, iconYOffset, iconWidth, iconHeight); achievementTitleYOffset = iconYOffset; achievementDescYOffset = achievementTitleYOffset + achievementTitleHeight; achievementTitleRect[j] = new Rect(achievementTitleXOffset1, achievementTitleYOffset, achievementTitleSize.x, achievementTitleSize.y); achievementDescRect[j] = new Rect(achievementTitleXOffset1, achievementDescYOffset, achievementDescSize.x, achievementDescSize.y); capsuleXOffset = achievementTitleXOffset1 + achievementTitleSize.x; capsuleYOffset = iconYOffset - achievementTitleSize.y; } else if ((j % 10) == 9) { iconYOffset = subtitleYOffset + subsize.y + screenPadding * 2 + iconHeight * 4 + screenPadding * 8; iconsRect[j] = new Rect(iconXOffset2, iconYOffset, iconWidth, iconHeight); achievementTitleYOffset = iconYOffset; achievementDescYOffset = achievementTitleYOffset + achievementTitleHeight; achievementTitleRect[j] = new Rect(achievementTitleXOffset2, achievementTitleYOffset, achievementTitleSize.x, achievementTitleSize.y); achievementDescRect[j] = new Rect(achievementTitleXOffset2, achievementDescYOffset, achievementDescSize.x, achievementDescSize.y); capsuleXOffset = achievementTitleXOffset2 + achievementTitleSize.x; capsuleYOffset = iconYOffset - achievementTitleSize.y; } if (Game.instance.achievements[i].capsuleColor == Rarity.common) { capsulesTexture[j] = activeSkin.customStyles[9].normal.background; capsulesRect[j] = new Rect(capsuleXOffset, capsuleYOffset, capsuleWidth, capsuleHeight); } else if (Game.instance.achievements[i].capsuleColor == Rarity.rare) { capsulesTexture[j] = activeSkin.customStyles[10].normal.background; capsulesRect[j] = new Rect(capsuleXOffset, capsuleYOffset, capsuleWidth, capsuleHeight); } else if (Game.instance.achievements[i].capsuleColor == Rarity.challenge) { capsulesTexture[j] = activeSkin.customStyles[11].normal.background; capsulesRect[j] = new Rect(capsuleXOffset, capsuleYOffset, capsuleWidth, capsuleHeight); } else { capsulesTexture[j] = null; } j++; } maxPage = j / 10; } // Buttons float btnBackHeight = Screen.height * 0.1f; float btnBackWidth = btnBackHeight * ((float)activeSkin.customStyles[0].normal.background.width / (float)activeSkin.customStyles[0].normal.background.height); btnBackRect = new Rect(screenPadding, screenPadding, btnBackWidth, btnBackHeight); float btnControlHeight = Screen.height * 0.2f; float btnControlWidth = btnControlHeight * ((float)activeSkin.customStyles[5].normal.background.width / (float)activeSkin.customStyles[5].normal.background.height); btnPreviousRect = new Rect(screenPadding, (Screen.height - btnControlHeight) * 0.5f, btnControlWidth, btnControlHeight); btnNextRect = new Rect(Screen.width - screenPadding - btnControlWidth, (Screen.height - btnControlHeight) * 0.5f, btnControlWidth, btnControlHeight); // Initialise button scalers btnBackScale = new ButtonHandler(btnBackRect, gameObject, 0.9f, "Back_ScaleButton"); #endregion }
// Use this for initialization void Start() { scorer = GameObject.Find("Scorer").GetComponent<AchievementController>(); }
/// <summary> /// Initializes screen /// </summary> public override void Initialize() { // Create the scene and add it _camera = new Camera2D(this.Game); _camera.Initialize(); _fxcamera = new Camera2D(this.Game); _fxcamera.Initialize(); _scene = new Scene(this.Game, _camera); _scene.TransitionPosition = 0; _scene.TransitionOnTime = TimeSpan.FromSeconds(1); _scene.TransitionOffTime = TimeSpan.FromSeconds(1); _scene.OffTransition(); _fx = new World(Vector2.UnitY * 10); _fxStaticBody = new Body(_fx) { Restitution = 0, Mass = 0, BodyType = BodyType.Static, Friction = 0.5f /*, Position = * ConvertUnits.ToSimUnits(Vector2.UnitX * (_width - DataGrid.WidthInPixels) / 2f + Vector2.UnitY * 150)*/ }; // Create controllers _timeController = new TimeController(this.Game); _pointsController = new PointsController(this.Game); _dataGrid = DataGrid.CreateDataGrid(this.Game, _fxStaticBody, _width / 70 - 1, _height / 49 - 4); _peaController = new PeaController(this.Game); _inputController = new InputController(this.Game); _achievementController = new AchievementController(this.Game); // Initialize controllers _timeController.Initialize(); _pointsController.Initialize(); _dataGrid.Initialize(); _peaController.Initialize(); _inputController.Initialize(); _achievementController.Initialize(); // Register controllers _dataGrid.Register(_peaController); #if DEBUG && _ DataBlock testBlock = _dataGrid.Add(new Point(0, 0), BlockType.Normal); DataBlock testBlock2 = _dataGrid.Add(new Point(0, 1), BlockType.Gel); DataBlock testBlock3 = _dataGrid.Add(new Point(1, 1), BlockType.Normal); DataBlock testBlock4 = _dataGrid.Add(new Point(2, 1), BlockType.RightRamp); DataBlock testBlock5 = _dataGrid.Add(new Point(3, 2), BlockType.Normal); DataBlock testBlock6 = _dataGrid.Add(new Point(DataGrid.Width - 1, DataGrid.Height - 1), BlockType.Normal); #endif // Create the peas DataPea pea1 = new DataPea(this.Game, _fx, _peaController); _pointsController.Register(pea1); _achievementController.Register(pea1); pea1.Initialize(); this.Game.Components.Add(pea1); DataPea pea2 = new DataPea(this.Game, _fx, _peaController); DataPea pea3 = new DataPea(this.Game, _fx, _peaController); DataPea pea4 = new DataPea(this.Game, _fx, _peaController); DataPea pea5 = new DataPea(this.Game, _fx, _peaController); // This needs to be done BEFORE sprites of pea _pointsController.Register(pea2); _pointsController.Register(pea3); _pointsController.Register(pea4); _pointsController.Register(pea5); _achievementController.Register(pea2); _achievementController.Register(pea3); _achievementController.Register(pea4); _achievementController.Register(pea5); pea2.Initialize(); pea3.Initialize(); pea4.Initialize(); pea5.Initialize(); this.Game.Components.Add(pea2); this.Game.Components.Add(pea3); this.Game.Components.Add(pea4); this.Game.Components.Add(pea5); // Create layers _sceneryLayer = new SceneLayer(this.Game, _scene.Camera) { MoveSpeed = 0f, Distance = 0.9f }; _levelLayer = new SceneLayer(this.Game, _scene.Camera) { MoveSpeed = 0f, Distance = 0.6f }; _peasLayer = new SceneLayer(this.Game, _scene.Camera) { MoveSpeed = 0f, Distance = 0.3f }; _hudLayer = new SceneLayer(this.Game, _scene.Camera) { MoveSpeed = 0f, Distance = 0.1f }; // Create sprites _spriteGrid = new SpritesetGrid(_levelLayer) { Position = Vector2.UnitX * (_width - DataGrid.WidthInPixels) / 2f + Vector2.UnitY * 150 }; SpritePea.BaseOffset = _spriteGrid.Position; _peasLayer.Add(new SpritePea(_peasLayer, pea1, _pointsController)); #if !DEBUG || !TEST _peasLayer.Add(new SpritePea(_peasLayer, pea2, _pointsController)); _peasLayer.Add(new SpritePea(_peasLayer, pea3, _pointsController)); _peasLayer.Add(new SpritePea(_peasLayer, pea4, _pointsController)); _peasLayer.Add(new SpritePea(_peasLayer, pea5, _pointsController)); #endif #if DEBUG && TEST for (int i = 0; i < DataGrid.Width; i++) { if (new int[] { 3, 4, 5, 10, 12, 14 }.Contains(i) == false) { DataBlock b = _dataGrid.Add(new Point(i, DataGrid.Height - 1), BlockType.Normal); //_spriteGrid.Add(new SpriteBlock(_levelLayer, b)); if (new int[] { 0, 1, 2, 5, 8, 15 }.Contains(i)) { b = _dataGrid.Add(new Point(i, DataGrid.Height - 2), BlockType.Normal); //_spriteGrid.Add(new SpriteBlock(_levelLayer, b)); } if (new int[] { 0, 15 }.Contains(i)) { b = _dataGrid.Add(new Point(i, DataGrid.Height - 3), BlockType.Gel); //_spriteGrid.Add(new SpriteBlock(_levelLayer, b)); } if (new int[] { 0, 15 }.Contains(i)) { b = _dataGrid.Add(new Point(i, DataGrid.Height - 4), BlockType.Gel); //_spriteGrid.Add(new SpriteBlock(_levelLayer, b)); } } } DataBlock jump = _dataGrid.Add(new Point(3, 7), BlockType.Normal); //_spriteGrid.Add(new SpriteBlock(_levelLayer, jump)); DataBlock ramp = _dataGrid.Add(new Point(1, 8), BlockType.RightRamp); //_spriteGrid.Add(new SpriteBlock(_levelLayer, ramp)); //DataBlock gel = _dataGrid.Add(new Point(5, 10), BlockType.LeftRamp); //_spriteGrid.Add(new SpriteBlock(_levelLayer, gel)); #else // Some boundary blocks _dataGrid.Add(new Point(0, DataGrid.Height - 1), BlockType.Gel); _dataGrid.Add(new Point(DataGrid.Width - 1, DataGrid.Height - 1), BlockType.Gel); _dataGrid.Add(new Point(0, DataGrid.Height - 2), BlockType.Gel); _dataGrid.Add(new Point(DataGrid.Width - 1, DataGrid.Height - 2), BlockType.Gel); #endif SpriteToolbox toolbox = new SpriteToolbox(_hudLayer) { Position = new Vector2(_width - (1280 - 1220), (Single)Math.Ceiling(150 * (_height / 720f))) }; SpritesetHud hud = new SpritesetHud(_hudLayer, _pointsController, _inputController.State, _width, _height); // Register sprites at inputControllers _inputController.Register(_spriteGrid); _inputController.Register(toolbox); _inputController.Register(_camera, _width, _height); foreach (var blockRow in _dataGrid.Grid) { foreach (var block in blockRow) { block.Place(block.BlockType, BlockState.Placed); // Direct placing; _spriteGrid.Add(new SpriteBlock(_levelLayer, block)); } } // Add the layers _scene.Add(_sceneryLayer); _scene.Add(_levelLayer); _scene.Add(_peasLayer); _scene.Add(_hudLayer); // Add the content Sprite background = new Sprite(_sceneryLayer, "Graphics/Background"); background.Position = new Vector2(_width / 2f, _height / 2f); background.Origin = new Vector2(1280f / 2f, 720f / 2f); background.Scale = Math.Max(_width / 1280f, _height / 720f); Sprite splate = new Sprite(_sceneryLayer, "Graphics/Plate"); splate.Position = new Vector2(_width / 2f, _height / 2f); splate.Origin = new Vector2(1280f / 2f, 720f / 2f); splate.Scale = Math.Max(_width / 1280f, _height / 720f); _sceneryLayer.Add(background); _sceneryLayer.Add(splate); _levelLayer.Add(_spriteGrid); _hudLayer.Add(toolbox); _hudLayer.Add(hud); // Bottom plate physics var plate = FixtureFactory.AttachRectangle(ConvertUnits.ToSimUnits(_width), ConvertUnits.ToSimUnits(20), 1f, ConvertUnits.ToSimUnits(Vector2.UnitY * (49 * (DataGrid.Height - 3) + _spriteGrid.Position.Y + 5) + (_width / 2 - _spriteGrid.Position.X) * Vector2.UnitX), _fxStaticBody); plate.Restitution = 0; plate.Friction = 0.5f; // Initializes scene and so on base.Initialize(); _scene.Initialize(); _camera.Position = new Vector2(_width / 2f, _height / 2f); _fxcamera.Position = new Vector2(_width / 2f, _height / 2f) - _spriteGrid.Position; // + ConvertUnits.ToSimUnits(_spriteGrid.Position); _camera.Jump2Target(); _fxcamera.Jump2Target(); #if DEBUG && !SILVERLIGHT view = new DebugViewXNA(_fx); view.AppendFlags(FarseerPhysics.DebugViewFlags.CenterOfMass | FarseerPhysics.DebugViewFlags.DebugPanel | FarseerPhysics.DebugViewFlags.PerformanceGraph | FarseerPhysics.DebugViewFlags.PolygonPoints); #endif // Add components this.Game.Components.Add(_peaController); this.Game.Components.Add(_timeController); this.Game.Components.Add(_inputController); this.Game.Components.Add(_pointsController); this.Game.Components.Add(_achievementController); this.Game.Components.Add(_camera); this.Game.Components.Add(_fxcamera); this.Game.Components.Add(_dataGrid); this.Game.Components.Add(_scene); // Add popups _achievementController.OnCompletedAchievement += new AchievementCompletedHandler(_achievementController_OnCompletedAchievement); // Add overlay _overlay = new PauseOverlay(_camera, _width, _height); _overlay.Exiting += new EventHandler(_overlay_Exiting); // Events this.Exited += new EventHandler(PeaScreen_Exited); this.OnEnabledChanged += new BooleanDelegate(PeaScreen_OnEnabledChanged); this.OnVisibleChanged += new BooleanDelegate(PeaScreen_OnVisibleChanged); // Add end _pointsController.OnReachedGoal += new Action(_pointsController_OnReachedGoal); this.IsEnabled = false; this.IsVisible = false; }
public PlayerUI(UnitBar hpBar, UnitBar energyBar, AchievementController achController) { this.hpBar = hpBar; this.energyBar = energyBar; this.achController = achController; }
// Use this for initialization void Start() { textView = GameObject.Find("terminalText"); textController = textView.GetComponent<TerminalTextController>(); achievement = GameObject.Find("achievement"); achievementController = achievement.GetComponent<AchievementController>(); storage = new ArrayList(); InitializePlay(); ParseAnalytics.TrackAppOpenedAsync(); }
/// <summary> /// Initializes screen /// </summary> public override void Initialize() { // Create the scene and add it _camera = new Camera2D(this.Game); _camera.Initialize(); _fxcamera = new Camera2D(this.Game); _fxcamera.Initialize(); _scene = new Scene(this.Game, _camera); _scene.TransitionPosition = 0; _scene.TransitionOnTime = TimeSpan.FromSeconds(1); _scene.TransitionOffTime = TimeSpan.FromSeconds(1); _scene.OffTransition(); _fx = new World(Vector2.UnitY * 10); _fxStaticBody = new Body(_fx) { Restitution = 0, Mass = 0, BodyType = BodyType.Static, Friction = 0.5f/*, Position = ConvertUnits.ToSimUnits(Vector2.UnitX * (_width - DataGrid.WidthInPixels) / 2f + Vector2.UnitY * 150)*/ }; // Create controllers _timeController = new TimeController(this.Game); _pointsController = new PointsController(this.Game); _dataGrid = DataGrid.CreateDataGrid(this.Game, _fxStaticBody, _width / 70 - 1, _height / 49 - 4); _peaController = new PeaController(this.Game); _inputController = new InputController(this.Game); _achievementController = new AchievementController(this.Game); // Initialize controllers _timeController.Initialize(); _pointsController.Initialize(); _dataGrid.Initialize(); _peaController.Initialize(); _inputController.Initialize(); _achievementController.Initialize(); // Register controllers _dataGrid.Register(_peaController); #if DEBUG && _ DataBlock testBlock = _dataGrid.Add(new Point(0, 0), BlockType.Normal); DataBlock testBlock2 = _dataGrid.Add(new Point(0, 1), BlockType.Gel); DataBlock testBlock3 = _dataGrid.Add(new Point(1, 1), BlockType.Normal); DataBlock testBlock4 = _dataGrid.Add(new Point(2, 1), BlockType.RightRamp); DataBlock testBlock5 = _dataGrid.Add(new Point(3, 2), BlockType.Normal); DataBlock testBlock6 = _dataGrid.Add(new Point(DataGrid.Width - 1, DataGrid.Height - 1), BlockType.Normal); #endif // Create the peas DataPea pea1 = new DataPea(this.Game, _fx, _peaController); _pointsController.Register(pea1); _achievementController.Register(pea1); pea1.Initialize(); this.Game.Components.Add(pea1); DataPea pea2 = new DataPea(this.Game, _fx, _peaController); DataPea pea3 = new DataPea(this.Game, _fx, _peaController); DataPea pea4 = new DataPea(this.Game, _fx, _peaController); DataPea pea5 = new DataPea(this.Game, _fx, _peaController); // This needs to be done BEFORE sprites of pea _pointsController.Register(pea2); _pointsController.Register(pea3); _pointsController.Register(pea4); _pointsController.Register(pea5); _achievementController.Register(pea2); _achievementController.Register(pea3); _achievementController.Register(pea4); _achievementController.Register(pea5); pea2.Initialize(); pea3.Initialize(); pea4.Initialize(); pea5.Initialize(); this.Game.Components.Add(pea2); this.Game.Components.Add(pea3); this.Game.Components.Add(pea4); this.Game.Components.Add(pea5); // Create layers _sceneryLayer = new SceneLayer(this.Game, _scene.Camera) { MoveSpeed = 0f, Distance = 0.9f }; _levelLayer = new SceneLayer(this.Game, _scene.Camera) { MoveSpeed = 0f, Distance = 0.6f }; _peasLayer = new SceneLayer(this.Game, _scene.Camera) { MoveSpeed = 0f, Distance = 0.3f }; _hudLayer = new SceneLayer(this.Game, _scene.Camera) { MoveSpeed = 0f, Distance = 0.1f }; // Create sprites _spriteGrid = new SpritesetGrid(_levelLayer) { Position = Vector2.UnitX * (_width - DataGrid.WidthInPixels) / 2f + Vector2.UnitY * 150 }; SpritePea.BaseOffset = _spriteGrid.Position; _peasLayer.Add(new SpritePea(_peasLayer, pea1, _pointsController)); #if !DEBUG || !TEST _peasLayer.Add(new SpritePea(_peasLayer, pea2, _pointsController)); _peasLayer.Add(new SpritePea(_peasLayer, pea3, _pointsController)); _peasLayer.Add(new SpritePea(_peasLayer, pea4, _pointsController)); _peasLayer.Add(new SpritePea(_peasLayer, pea5, _pointsController)); #endif #if DEBUG && TEST for (int i = 0; i < DataGrid.Width; i++) { if (new int[] { 3, 4, 5, 10, 12, 14 }.Contains(i) == false) { DataBlock b = _dataGrid.Add(new Point(i, DataGrid.Height - 1), BlockType.Normal); //_spriteGrid.Add(new SpriteBlock(_levelLayer, b)); if (new int[] { 0 , 1, 2, 5, 8, 15 }.Contains(i)) { b = _dataGrid.Add(new Point(i, DataGrid.Height - 2), BlockType.Normal); //_spriteGrid.Add(new SpriteBlock(_levelLayer, b)); } if (new int[] { 0, 15 }.Contains(i)) { b = _dataGrid.Add(new Point(i, DataGrid.Height - 3), BlockType.Gel); //_spriteGrid.Add(new SpriteBlock(_levelLayer, b)); } if (new int[] { 0, 15 }.Contains(i)) { b = _dataGrid.Add(new Point(i, DataGrid.Height - 4), BlockType.Gel); //_spriteGrid.Add(new SpriteBlock(_levelLayer, b)); } } } DataBlock jump = _dataGrid.Add(new Point(3, 7), BlockType.Normal); //_spriteGrid.Add(new SpriteBlock(_levelLayer, jump)); DataBlock ramp = _dataGrid.Add(new Point(1, 8), BlockType.RightRamp); //_spriteGrid.Add(new SpriteBlock(_levelLayer, ramp)); //DataBlock gel = _dataGrid.Add(new Point(5, 10), BlockType.LeftRamp); //_spriteGrid.Add(new SpriteBlock(_levelLayer, gel)); #else // Some boundary blocks _dataGrid.Add(new Point(0, DataGrid.Height - 1), BlockType.Gel); _dataGrid.Add(new Point(DataGrid.Width - 1, DataGrid.Height - 1), BlockType.Gel); _dataGrid.Add(new Point(0, DataGrid.Height - 2), BlockType.Gel); _dataGrid.Add(new Point(DataGrid.Width - 1, DataGrid.Height - 2), BlockType.Gel); #endif SpriteToolbox toolbox = new SpriteToolbox(_hudLayer) { Position = new Vector2(_width - (1280 - 1220), (Single)Math.Ceiling(150 * (_height / 720f))) }; SpritesetHud hud = new SpritesetHud(_hudLayer, _pointsController, _inputController.State, _width, _height); // Register sprites at inputControllers _inputController.Register(_spriteGrid); _inputController.Register(toolbox); _inputController.Register(_camera, _width, _height); foreach (var blockRow in _dataGrid.Grid) foreach (var block in blockRow) { block.Place(block.BlockType, BlockState.Placed); // Direct placing; _spriteGrid.Add(new SpriteBlock(_levelLayer, block)); } // Add the layers _scene.Add(_sceneryLayer); _scene.Add(_levelLayer); _scene.Add(_peasLayer); _scene.Add(_hudLayer); // Add the content Sprite background = new Sprite(_sceneryLayer, "Graphics/Background"); background.Position = new Vector2(_width / 2f, _height / 2f); background.Origin = new Vector2(1280f / 2f, 720f / 2f); background.Scale = Math.Max(_width / 1280f, _height / 720f); Sprite splate = new Sprite(_sceneryLayer, "Graphics/Plate"); splate.Position = new Vector2(_width / 2f, _height / 2f); splate.Origin = new Vector2(1280f / 2f, 720f / 2f); splate.Scale = Math.Max(_width / 1280f, _height / 720f); _sceneryLayer.Add(background); _sceneryLayer.Add(splate); _levelLayer.Add(_spriteGrid); _hudLayer.Add(toolbox); _hudLayer.Add(hud); // Bottom plate physics var plate = FixtureFactory.AttachRectangle(ConvertUnits.ToSimUnits(_width), ConvertUnits.ToSimUnits(20), 1f, ConvertUnits.ToSimUnits(Vector2.UnitY * (49 * (DataGrid.Height - 3) + _spriteGrid.Position.Y + 5) + (_width / 2 - _spriteGrid.Position.X) * Vector2.UnitX), _fxStaticBody); plate.Restitution = 0; plate.Friction = 0.5f; // Initializes scene and so on base.Initialize(); _scene.Initialize(); _camera.Position = new Vector2(_width / 2f, _height / 2f); _fxcamera.Position = new Vector2(_width / 2f, _height / 2f)- _spriteGrid.Position; // + ConvertUnits.ToSimUnits(_spriteGrid.Position); _camera.Jump2Target(); _fxcamera.Jump2Target(); #if DEBUG && !SILVERLIGHT view = new DebugViewXNA(_fx); view.AppendFlags(FarseerPhysics.DebugViewFlags.CenterOfMass | FarseerPhysics.DebugViewFlags.DebugPanel | FarseerPhysics.DebugViewFlags.PerformanceGraph | FarseerPhysics.DebugViewFlags.PolygonPoints); #endif // Add components this.Game.Components.Add(_peaController); this.Game.Components.Add(_timeController); this.Game.Components.Add(_inputController); this.Game.Components.Add(_pointsController); this.Game.Components.Add(_achievementController); this.Game.Components.Add(_camera); this.Game.Components.Add(_fxcamera); this.Game.Components.Add(_dataGrid); this.Game.Components.Add(_scene); // Add popups _achievementController.OnCompletedAchievement += new AchievementCompletedHandler(_achievementController_OnCompletedAchievement); // Add overlay _overlay = new PauseOverlay(_camera, _width, _height); _overlay.Exiting += new EventHandler(_overlay_Exiting); // Events this.Exited += new EventHandler(PeaScreen_Exited); this.OnEnabledChanged += new BooleanDelegate(PeaScreen_OnEnabledChanged); this.OnVisibleChanged += new BooleanDelegate(PeaScreen_OnVisibleChanged); // Add end _pointsController.OnReachedGoal += new Action(_pointsController_OnReachedGoal); this.IsEnabled = false; this.IsVisible = false; }
/// <summary> /// Temporário: desbloqueia todas as conquistas /// </summary> public void cheatButton() { AchievementController.lockUnlock(); }
void Start() { instance = this; DontDestroyOnLoad(this.gameObject); }