示例#1
0
        private void EditInt(TreeNode sourceNode)
        {
            if (_intEditMode != EditMode.None)
            {
                if ((uint)tbIntValue.Value != (((tbIntValue.Tag as TreeNode).Tag as AceObjectPropertiesInt).PropertyValue))
                {
                    // unsaved changes
                    MessageBox.Show("Unsaved Int changes detected.  Save or Cancel first.");
                    return;
                }
            }
            else
            {
                // only adjust if we're opening it from a closed state
                tvInts.Height -= pEditInt.Height;
            }

            AceObjectPropertiesInt prop = sourceNode.Tag as AceObjectPropertiesInt;

            _intEditMode     = EditMode.Edit;
            pEditInt.Visible = true;
            cbIntProperties.SelectedValue = (int?)prop.PropertyId;
            tbIntValue.Value        = prop.PropertyValue ?? 0;
            tbIntValue.Tag          = sourceNode;
            cbIntProperties.Enabled = false;
        }
示例#2
0
        private void btnSaveInt_Click(object sender, EventArgs e)
        {
            TreeNode node = null;
            AceObjectPropertiesInt prop = null;

            if (_intEditMode == EditMode.Edit)
            {
                node = (TreeNode)tbIntValue.Tag;
                prop = node.Tag as AceObjectPropertiesInt;
                prop.PropertyValue = (uint)tbIntValue.Value;
                node.Text          = ((PropertyString)prop.PropertyId) + " - " + prop.PropertyValue;
            }
            else
            {
                prop               = new AceObjectPropertiesInt();
                prop.AceObjectId   = _weenie.WeenieClassId;
                prop.PropertyId    = Convert.ToUInt16((int)cbStringProperties.SelectedValue);
                prop.PropertyValue = (uint)tbIntValue.Value;
                _weenie.IntProperties.Add(prop);
                node = CreateIntNode(prop);
                tvStrings.Nodes.Add(node);
            }

            // TODO: save change to change-list.  object structure will be dirty

            tvInts.Height   += pEditInt.Height;
            pEditInt.Visible = false;
            _intEditMode     = EditMode.None;
        }
示例#3
0
        private TreeNode CreateIntNode(AceObjectPropertiesInt prop)
        {
            TreeNode node = new TreeNode();

            node.Text             = ((PropertyInt)prop.PropertyId).ToString() + " - " + prop.PropertyValue;
            node.Tag              = prop;
            node.ContextMenuStrip = cmsInt;
            return(node);
        }