/// <summary> /// Updates the values and positions of the score and accuracy displays. /// </summary> public void UpdateScoreAndAccuracyDisplays() { // Update score and accuracy displays ScoreDisplay.UpdateValue(Screen.Ruleset.ScoreProcessor.Score); RatingDisplay.UpdateValue(RatingProcessor.CalculateRating(Screen.Ruleset.ScoreProcessor.Accuracy)); AccuracyDisplay.UpdateValue(Screen.Ruleset.ScoreProcessor.Accuracy); }
public PlayingScreen(BeatmapDifficulty map) { Map = map; playResult = new PlayResult(map.BeatmapNotes.Length); accuracyDisplay = new AccuracyDisplay(playResult); }