private void RefreshAccountLevelAndExp() { int accountLevel = GameProxy.instance.AccountLevel; float accountExpPercentToNextLevel = AccountUtil.GetAccountExpPercentToNextLevel(accountLevel); currentLevelText.text = accountLevel.ToString(); currentMaxLevelText.text = GlobalData.GetGlobalData().accountLevelMax.ToString(); accountExpSlider.value = accountExpPercentToNextLevel; accountExpPercentText.text = string.Format(Localization.Get("common.percent"), (int)(accountExpPercentToNextLevel * 100)); }
private void RefreshAccountInfo() { int accountLevel = GameProxy.instance.AccountLevel; float accountExpPercentToNextLevel = AccountUtil.GetAccountExpPercentToNextLevel(accountLevel); // accountNameText.text = GameProxy.instance.PlayerInfo.name; accountNameText.text = GameProxy.instance.AccountName; accountExpSlider.value = accountExpPercentToNextLevel; accountExpText.text = string.Format(Localization.Get("common.percent"), (int)(accountExpPercentToNextLevel * 100)); accountLevelText.text = string.Format(Localization.Get("ui.player_info_view.change_profession.account_level"), accountLevel); }
private void Refresh() { imageHead.SetSprite(ResMgr.instance.Load <Sprite>(GameProxy.instance.AccountHeadIcon)); // textName.text = GameProxy.instance.PlayerInfo.name; textName.text = GameProxy.instance.AccountName; textAccountId.text = GameProxy.instance.AccountId.ToString(); textAccountLv.text = GameProxy.instance.AccountLevel.ToString(); float percent = AccountUtil.GetAccountExpPercentToNextLevel(GameProxy.instance.AccountLevel); textAccountExp.text = string.Format("{0}%", (int)(percent * 100)); sliderAccountExp.value = percent; RefreshDungeon(); }