public void PaintingTestTypicallyAccessibleQuery() { world = CreateITWorld(); var q = new AccessibleTypicallyQuery(new Negation(painted), new Negation(painted)); var r = q.Evaluate(world); Assert.AreEqual(r, true); }
public void ShootingTurkeyAccessibleQueries3() { var world = CreateITWorld(); var q1 = new AccessibleTypicallyQuery(new True(), walking); var q2 = new AccessibleEverQuery(new True(), walking); var q3 = new AccessibleAlwaysQuery(new True(), walking); Assert.AreEqual(q1.Evaluate(world), true); // enticing turkey will always/ever/typically cause it to walk!!! Assert.AreEqual(q2.Evaluate(world), true); Assert.AreEqual(q3.Evaluate(world), true); }
public void ShootingTurkeyAccessibleQueries2() { var world = CreateITWorld(); var q1 = new AccessibleTypicallyQuery(new True(), loaded); var q2 = new AccessibleEverQuery(new True(), loaded); var q3 = new AccessibleAlwaysQuery(new True(), loaded); Assert.AreEqual(q1.Evaluate(world), true); // loading our gun will always/ever/typically cause it to be loaded!!! Assert.AreEqual(q2.Evaluate(world), true); Assert.AreEqual(q3.Evaluate(world), true); }
public void ShootingTurkeyAccessibleQueries1() { var world = CreateITWorld(); var q1 = new AccessibleTypicallyQuery(new True(), new Negation(walking)); var q2 = new AccessibleEverQuery(new True(), new Negation(walking)); var q3 = new AccessibleAlwaysQuery(new True(), new Negation(walking)); Assert.AreEqual(true, q1.Evaluate(world)); // there's possibility to kill turkey or start in state when it's not walking Assert.AreEqual(true, q2.Evaluate(world)); // killing turkey is typicall scenario Assert.AreEqual(false, q3.Evaluate(world)); // not always shooting will kill turkey }
public void ShootingTurkeyAccessibleQueries4() { var world = CreateITWorld(); var q1 = new AccessibleTypicallyQuery(new Negation(alive), walking); var q2 = new AccessibleEverQuery(new Negation(alive), walking); var q3 = new AccessibleAlwaysQuery(new Negation(alive), walking); Assert.AreEqual(q1.Evaluate(world), false); // enticing dead turkey will never cause it to walk!!! Assert.AreEqual(q2.Evaluate(world), false); Assert.AreEqual(q3.Evaluate(world), false); }
public void TypicallyAccessibleQuery() { world = CreateITWorld(); var q1 = new AccessibleTypicallyQuery(new True(), catVisible); var q2 = new AccessibleTypicallyQuery(new True(), new Negation(elixirExists)); var q3 = new AccessibleTypicallyQuery(new True(), new Negation(cakeExists)); var r1 = q1.Evaluate(world); var r2 = q2.Evaluate(world); var r3 = q3.Evaluate(world); Assert.AreEqual(r1, true); Assert.AreEqual(r2, false); Assert.AreEqual(r3, true); }