//Decompress byte array into aBitmap with help of width, length and bitdepth public static AccessibleBitmapBitwise Decompress(BitStreamFIFO inBits, AccessibleBitmapBitwise inBitmap, out BitStreamFIFO restBits, int bitLayer) { //Read necessary info from BitStream bool currentVal = inBits.ReadBool(); Queue <int> runs = new Queue <int>(VaryingIntArrayCompressor.Decompress(ref inBits)); int pixelsToGo = runs.Dequeue() + 1; //Iterate trough all pixels for (int y = 0; y < inBitmap.height; y++) { for (int x = 0; x < inBitmap.width; x++) { //Set the bit of the current pixel to the value of the current run inBitmap.SetPixelBit(x, y, bitLayer, currentVal); //Decrease the length of the current run & check if the end has bin reached pixelsToGo--; if (pixelsToGo == 0 && (x * y != (inBitmap.height - 1) * (inBitmap.width - 1))) { //Read the new run length from the BitStream & reverse the run bit pixelsToGo = runs.Dequeue() + 1; //Toggle bit value currentVal = !currentVal; } } } //Return rest of bits & return bitmap restBits = inBits; return(inBitmap); }
//Decompress byte array into aBitmap with help of width, length and bitdepth public static AccessibleBitmapBytewise Decompress(byte[] inBytes, AccessibleBitmapBytewise inBitmap, out byte[] restBytes, int byteLayer) { //Create a AccessibleBitmapbitwise class from the incoming AccessibleBitmapbytewise class, for better access to individual bits AccessibleBitmapBitwise outputBitmap = new AccessibleBitmapBitwise(inBitmap); //Create a BitStreamFIFO class from the incoming bytes, to feed into the decompression algorithms BitStreamFIFO bitStream = new BitStreamFIFO(inBytes); //Loop trough all bit layers of current byte layer for (int i = byteLayer * 8; i < byteLayer * 8 + 8; i++) { //Read compression type as a 3-bit integer int compressionType = bitStream.ReadInt(3); //Decompress using the correct compression type switch (compressionType) { //Uncompressed case 0: outputBitmap = UncompressedBitmapCompressorBitwise.Decompress(bitStream, outputBitmap, out bitStream, i); break; //Bit channel compressed as 8-bit integers case 1: outputBitmap = ByteArrayCompressorBitwise.Decompress(bitStream, outputBitmap, out bitStream, i); break; //Run length encoding case 2: outputBitmap = RunLengthEncodingCompressorBitwise.Decompress(bitStream, outputBitmap, out bitStream, i); break; //Run length encoding vertical case 3: outputBitmap = RunLengthEncodingCompressorVerticalBitwise.Decompress(bitStream, outputBitmap, out bitStream, i); break; //To add a decompression type add a new case like the existing ones //Unknown compression type: error default: throw new Exception("Unexisting compression type"); } } //Remove the bytes used for this channel from the incoming byte array and pass the rest of them to the next channel restBytes = new byte[bitStream.Length / 8]; Array.Copy(inBytes, inBytes.Length - (bitStream.Length / 8), restBytes, 0, restBytes.Length); //Return the modified bitmap as AccessibleBitmapbytewise so the rest of the channels can be added to complete it return(new AccessibleBitmapBytewise(outputBitmap.GetAccessibleBitmap())); }
//Decompress byte array into aBitmap with help of width, length and bitdepth public static AccessibleBitmapBitwise Decompress(BitStreamFIFO inBits, AccessibleBitmapBitwise inBitmap, out BitStreamFIFO restBits, int bitLayer) { //Decompress the incoming data to an array of integers int[] ints = VaryingIntArrayCompressor.Decompress(ref inBits); //Initialize int intIndex = 0; //The index in the array of intergers, from where the next integer should be taken bool[] tmpBools = new bool[8]; //The array of bits from which bits will be read to be applied to pixels int boolIndex = 8; //The index in the array of bits, from where the next bit should be taken //Add the data from the array of integers to the incoming bitmap //Loop trough all lines of pixels for (int y = 0; y < inBitmap.height; y++) { //Loop trough all pixels in this line for (int x = 0; x < inBitmap.width; x++) { //If index is 8, all bits are used, so tmpBools should be renewed by using the next integer in the array of integers if (boolIndex == 8) { //Reset the index to 0, so the next bit will be read from the start boolIndex = 0; //Convert the next integer in the array to a bool array, and write it to tmpBools tmpBools = new BitStreamFIFO().IntToBoolArray(ints[intIndex], 8); //Increase the index of the integer array, so the next integer will be read correctly intIndex++; } //Write the bit of this channel from the correct position in the array of bits to the current pixel inBitmap.SetPixelBit(x, y, bitLayer, tmpBools[boolIndex]); //Increase index for next bit boolIndex++; } } //Set the output BitStream to the remaining bits of the input BitStream restBits = inBits; //Return the modified AccessibleBitmapBitwise so the rest of the channels can be added to complete it return(inBitmap); }
//Compress aBitmap into byte array public static BitStreamFIFO Compress(AccessibleBitmapBitwise source, int bitLayer) { //Initialize List <int> distances = new List <int>(); //A list containing all the lenghts of same bits int tempDistance = -1; //The length of one run of bits with the same value, while it is not saved yet: -1 becouse it will be increased before the first check bool lastVal = source.GetPixelBit(0, 0, bitLayer); //The bit value of the last checked pixel, to compare with the current pixel: set value to the value of the first pixel so the first check will succeed //Loop trough all lines of pixels for (int y = 0; y < source.height; y++) { //Loop trough all pixels in this line for (int x = 0; x < source.width; x++) { //Take value of the current pixel bool currentBool = source.GetPixelBit(x, y, bitLayer); //If the value of the bit of this pixel matches the value of the bit of the previous pixel if (currentBool == lastVal) { //Values are the same, so increase current run tempDistance++; } else { //Values are not the same, so save the run distances.Add(tempDistance); //Set the bit value for the next comparison to the bit value of this pixel lastVal = currentBool; //Reset the run length for the new run tempDistance = 0; } } } //Save the last run becouse this never happens in the loop distances.Add(tempDistance); //Save the bit value of the first pixel, because the decompressor needs to know this bool initialVal = source.GetPixelBit(0, 0, bitLayer); //Compress the array of run lengths using different techniques BitStreamFIFO bitStream = VaryingIntArrayCompressor.Compress(distances.ToArray()); //Combine the inititial bit value with the compressed data of the runs, then return the BitStream return(BitStreamFIFO.Merge(new BitStreamFIFO(new bool[] { initialVal }), bitStream)); }
//Compress aBitmap into byte array public static BitStreamFIFO Compress(AccessibleBitmapBitwise source, int bitLayer) { //Initialize List <int> ints = new List <int>(); //List of all integers generated from the bits of this channel bool[] tmpBools = new bool[8]; //The collection of bits that will be converted to an interger int index = 0; //The index in tmpBools where a new bit should be inserted //Loop trough all lines of pixels for (int y = 0; y < source.height; y++) { //Loop trough all pixels in this line for (int x = 0; x < source.width; x++) { //Write bit of current pixel to the correct position in tmpBools tmpBools[index] = source.GetPixelBit(x, y, bitLayer); //Increase index for next bit index++; //If index is 8, tmpBools is full if (index == 8) { //Set index to 0, so the next bit will be written to the start index = 0; //Convert tmpBools to an integer & add the result to the list of integers ints.Add(new BitStreamFIFO().BoolArrayToInt(tmpBools)); } } } //If index is not 0, it has not been reset at last, so tmpBools should be saved for the last bits it contains if (index > 0) { //Convert tmpBools to an integer & add the result to the list of integers ints.Add(new BitStreamFIFO().BoolArrayToInt(tmpBools)); } //Compress the obtained array of integers using different techniques BitStreamFIFO bitStream = VaryingIntArrayCompressor.Compress(ints.ToArray()); //Return the output array return(bitStream); }
//Compress aBitmap into byte array public static BitStreamFIFO Compress(AccessibleBitmapBitwise source, int bitLayer) { //Creates a new BitStreamFIFO object where all bits will be written to BitStreamFIFO bitStream = new BitStreamFIFO(); //Loop trough all lines of pixels for (int y = 0; y < source.height; y++) { //Loop trough all pixels in this line for (int x = 0; x < source.width; x++) { //Write the bit of this channel from the current pixel to the output BitStream bitStream.Write(source.GetPixelBit(x, y, bitLayer)); } } //Return the BitStream return(bitStream); }
//Decompress byte array into aBitmap with help of width, length and bitdepth public static AccessibleBitmapBitwise Decompress(BitStreamFIFO inBits, AccessibleBitmapBitwise inBitmap, out BitStreamFIFO restBits, int bitLayer) { //Read necessary info from BitStream bool currentVal = inBits.ReadBool(); //The bit value of the first run //Decompress the BitStream to a queue of integers Queue <int> runs = new Queue <int>(VaryingIntArrayCompressor.Decompress(ref inBits)); //Initialize int pixelsToGo = runs.Dequeue() + 1; //The amount of pixels that should be written before the next run starts //Loop trough all lines of pixels for (int y = 0; y < inBitmap.height; y++) { //Loop trough all pixels in this line for (int x = 0; x < inBitmap.width; x++) { //Set the bit of the current pixel to the value of the current run inBitmap.SetPixelBit(x, y, bitLayer, currentVal); //Decrease the length of the current run pixelsToGo--; //If the end of the run has been reached if (pixelsToGo == 0 && (x * y != (inBitmap.height - 1) * (inBitmap.width - 1))) { //Read the new run length from the BitStream pixelsToGo = runs.Dequeue() + 1; //Toggle bit value, because a bit can just have 2 values, and this run cannot have the same value as the previous run currentVal = !currentVal; } } } //Set the output BitStream to the remaining bits of the input BitStream restBits = inBits; //Return the modified AccessibleBitmapBitwise so the rest of the channels can be added to complete it return(inBitmap); }
//Compress aBitmap into byte array public static BitStreamFIFO Compress(AccessibleBitmapBitwise source, int bitLayer) { //Initialize vars BitStreamFIFO bitStream = new BitStreamFIFO(); List <int> distances = new List <int>(); int tempDistance = -1; bool lastVal = source.GetPixelBit(0, 0, bitLayer); //Iterate trough pixels for (int y = 0; y < source.height; y++) { for (int x = 0; x < source.width; x++) { //Take value of pixel & compare with previous value bool currentBool = source.GetPixelBit(x, y, bitLayer); if (currentBool == lastVal) { //Values are the same, so increase current run tempDistance++; } else { //Values are not the same, so save the run and create a new one distances.Add(tempDistance); lastVal = currentBool; tempDistance = 0; } } } //Save the last run becouse this never happens in the loop distances.Add(tempDistance); bool initialVal = source.GetPixelBit(0, 0, bitLayer); bitStream.Write(initialVal); BitStreamFIFO output = BitStreamFIFO.Merge(bitStream, VaryingIntArrayCompressor.Compress(distances.ToArray())); return(output); }
//Decompress byte array into aBitmap with help of width, length and bitdepth public static AccessibleBitmapBitwise Decompress(BitStreamFIFO inBits, AccessibleBitmapBitwise inBitmap, out BitStreamFIFO restBits, int bitLayer) { //Add the data from this stream to the incoming bitmap //Loop trough all lines of pixels for (int y = 0; y < inBitmap.height; y++) { //Loop trough all pixels in this line for (int x = 0; x < inBitmap.width; x++) { //Write the bit of this channel from the input BitStream to the current pixel inBitmap.SetPixelBit(x, y, bitLayer, inBits.ReadBool()); } } //Set the output BitStream to the remainder of the input BitStream restBits = inBits; //Return the modified bitmap so the rest of the channels can be added to complete it return(inBitmap); }
//Compress aBitmap into byte array public static byte[] Compress(AccessibleBitmapBytewise source, int byteLayer) { //Loop trough all layers of bits, where possible at the same time AccessibleBitmapBitwise aBitmap = new AccessibleBitmapBitwise(source); BitStreamFIFO[] byteLayers = new BitStreamFIFO[8]; Parallel.For(byteLayer * 8, byteLayer * 8 + 8, (z, state) => //for(int z = byteLayer * 8; z < byteLayer * 8 + 8; z++) { //Compress image using all different compression techniques, where possible at the same time BitStreamFIFO[] compressionTechniques = new BitStreamFIFO[4]; Parallel.For(0, compressionTechniques.Length, (i, state2) => { switch (i) { //Uncompressed (only used if no compression technique is smaller) case 0: compressionTechniques[i] = UncompressedBitmapCompressorBitwise.Compress(aBitmap, z); break; //Compress bit channel as an integer array using several techniques, using 8-bit integers case 1: compressionTechniques[i] = ByteArrayCompressorBitwise.Compress(aBitmap, z); break; //Run length compression: save the length of a sequence of bit values instead of saving them seperately case 2: compressionTechniques[i] = RunLengthEncodingCompressorBitwise.Compress(aBitmap, z); break; //Run length compression vertical: run length compression, but scan the pixels horizontally, becouse with some images this yields better results case 3: compressionTechniques[i] = RunLengthEncodingCompressorVerticalBitwise.Compress(aBitmap, z); break; //To add a compression technique, add a new case like the existing ones and increase the length of new byte[??][] } }); //Choose the smallest compression type //Initialize int smallestID = 0; //The ID of the smallest compression type int smallestSize = int.MaxValue; //The size ofthe smallest compression type: int.MaxValue is assigned to make sure that the first compression to be checked will be smaaller than this value //Loop trough all saved compression techniques for (int i = 0; i < compressionTechniques.Length; i++) { //If the current technique is smaller than the smallest technique which has been checked if (compressionTechniques[i].Length < smallestSize) { //Mark this technique as smallest smallestSize = compressionTechniques[i].Length; smallestID = i; } } //Merge the number of the compression type of this layer with corresponding bitStream BitStreamFIFO tmpStream = new BitStreamFIFO(); tmpStream.Write(smallestID, 3); //This 3-bit integer indicates which technique the decompressor should use, and should be before the image data byteLayers[z % 8] = BitStreamFIFO.Merge(tmpStream, compressionTechniques[smallestID]); }); //Combine all bitstreams & convert the result to a byte array byte[] outputStream = BitStreamFIFO.Merge(byteLayers).ToByteArray(); //Return the data of all the bit channels combined return(outputStream); }