public bool CanOpenDoor(int ID, bool noKey) { bool result = false; if (!noKey) { foreach (Item item in Inventory) { if (item is AccessItem) { AccessItem i = ((AccessItem)item); if (i.OpensDoor(ID)) { result = true; } } } } else if (noKey) { result = true; } return(result); }
void OnLootEntity(BasePlayer player, BaseEntity targetEntity) { if (player == null || targetEntity == null) { return; } StorageContainer storage = targetEntity as StorageContainer; if (storage == null) { return; } uint storageId = storage.net.ID; StorageItem storageItem; if (m_storagesLogs.AliveStorages.ContainsKey(storageId)) { storageItem = m_storagesLogs.AliveStorages[storageId]; } else { storageItem = new StorageItem(); storageItem.Position = new Point(storage.transform.position); m_storagesLogs.AliveStorages[storageId] = storageItem; } AccessItem accessItem = new AccessItem(); accessItem.dateTime = dateTimeToString(DateTime.Now); storageItem.AccessItems[player.userID] = accessItem; }
private void TestInventoryFunctionality() { print("========== Testing Inventory Functionality =========="); Item i = new AccessItem("Key of Doom", 10, 1); Item j = new BonusItem("Potato of the Gods", 50, 100); Item k = new BonusItem("Potato of Death", 50, 50); AddItemToInventory(i); AddItemToInventory(j); AddItemToInventory(k); inventory.DebugInventory(); if (inventory.CanOpenDoor(1)) { print($"Opened the door of Doom aka 1"); } else { print("Door of Doom not opened"); } if (inventory.CanOpenDoor(2)) { print($"Opened the door of Death aka 2"); } else { print("Door of Death not opened"); } }
void OnSignUpdated(Signage sign, BasePlayer player, string text) { uint signId = sign.net.ID; SignItem signItem; if (m_signsLogs.SignItems.ContainsKey(signId)) { signItem = m_signsLogs.SignItems[signId]; } else { signItem = new SignItem(); m_signsLogs.SignItems[signId] = signItem; } AccessItem accessItem; if (signItem.AccessItems.ContainsKey(player.userID)) { accessItem = signItem.AccessItems[player.userID]; } else { accessItem = new AccessItem(); signItem.AccessItems[player.userID] = accessItem; } accessItem.dateTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"); }
private void TestCreateItem() { Debug.Log("============== Testing creation of items ============="); Item i = new AccessItem("Key of doom", 10, 1); DebugItem(i); Item j = new BonusItem("Potato of the gods", 2, 100); DebugItem(j); }
private void TestCreateItem() { print("========== Testing Item Creation =========="); Item i = new AccessItem("Key of Death", 10, 1); DebugItem(i); Item j = new BonusItem("Potato of the Gods", 2, 100); DebugItem(j); }
public void TestCreateItem() { print("========== Testing creation of items =========="); Item i = new AccessItem("Key of Doom", 10, 1); DebugItem(i); Item j = new BonusItem("Patato of the gods", 2, 100); DebugItem(j); }
public void TestCreateItem() { Debug.Log("-=-=-=-=-=-=-=-=- TESTING ITEM CREATION -=-=-=-=-=-=-=-=-"); //this is how you make a new item Item i = new AccessItem(name: "small key", weight: 10.0f, door: 1); DebugItem(i); Item j = new BonusItem(name: "Bathduck", weight: 3, points: 69); DebugItem(j); }
public AsyncEntryBlockUC Enter() { using (SpinLock.Enter()) { if (LockStatus == Status.Opened) { LockStatus = Status.Locked; return(new AsyncEntryBlockUC(ExclusiveEntry)); } AccessItem access; Queue.Enqueue(access = AccessItem.NewTCS()); return(new AsyncEntryBlockUC(null, access.TCS)); } }
public bool HasKey(int id) { for (int i = 0; i < items.Count; i++) { if (items[i] is AccessItem) { AccessItem it = (AccessItem)items[i]; if (it.door == id) { return(true); } } } return(false); }
public AsyncEntryBlockUC TryEnter(int milliseconds) { AccessItem access; using (SpinLock.Enter()) { if (LockStatus == Status.Opened) { LockStatus = Status.Locked; return(new AsyncEntryBlockUC(ExclusiveEntry)); } Queue.Enqueue(access = AccessItem.NewTimeLimitedTCS(milliseconds)); } return(new AsyncEntryBlockUC(null, access.TCS)); }
public EntryBlockUC Enter() { AccessItem access; using (SpinLock.Enter()) { if (LockStatus == Status.Opened) { LockStatus = Status.Locked; return(ExclusiveEntry); } Queue.Enqueue(access = AccessItem.NewTCS()); } return(access.WaitForResult()); //waiting synchronously for completion }
private Item createItem() { Item it = null; switch (itemType) { case ItemType.accessItem: it = new AccessItem(name, weight, doorId); break; case ItemType.bonusItem: it = new BonusItem(name, weight, bonusPoints); break; } return(it); }
private void DebugItem(Item i) { string itemInfo = "The item: " + i.GetName() + " weighs " + i.GetWeight() + "Kg"; string extraInfo = ""; if (i is AccessItem) { AccessItem ai = (AccessItem)i; extraInfo = " and opens door: " + ai.GetDoorId(); } else if (i is BonusItem) { BonusItem bi = (BonusItem)i; extraInfo = " and give you: " + bi.GetPoints() + " points"; } Debug.Log(itemInfo + extraInfo); }
private void TestCreateItem() { Item i = new AccessItem("Key for dwum", 10, 1); DebugItem(i); AccessItem ai = new AccessItem("Key for aiaiai", 10, 2); DebugItem(ai); Item j = new BonusItem("Potatoe", 2, 100); DebugItem(j); BonusItem bj = new BonusItem("Pota2", 2, 100); DebugItem(bj); }
public void DebugItem(Item i) { string ItemInfo = "The item name is: " + i.GetName() + " and it weighs " + i.GetWeight() + " kg"; string ExtraInfo = ""; if (i is AccessItem) { AccessItem ai = (AccessItem)i; ExtraInfo = " and open's door: " + ai.GetDoorId(); } else if (i is BonusItem) { BonusItem bi = (BonusItem)i; ExtraInfo = "and gives you: " + bi.GetPoints() + " points"; } Debug.Log(ItemInfo + ExtraInfo); }
object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo) { if (hitInfo == null || entity == null) { return(null); } BasePlayer player = hitInfo.Initiator as BasePlayer; Signage sign = entity as Signage; if (player && sign && m_signsShowInfo.Contains(player.userID)) { if (player.net.connection.authLevel == 0 && !permission.UserHasPermission(player.userID.ToString(), "SSNSigns.signs")) { return(null); } uint signId = sign.net.ID; player.ChatMessage("Sign: <color=cyan>" + signId + "</color>"); if (m_signsLogs.SignItems.ContainsKey(signId)) { List <ulong> contextPlayers = new List <ulong>(); SignItem signItem = m_signsLogs.SignItems[signId]; int i = 0; foreach (ulong userID in sortedByDatetime(signItem.AccessItems)) { contextPlayers.Add(userID); AccessItem accessItem = m_signsLogs.SignItems[signId].AccessItems[userID]; string message = m_configData.Messages["player_access"]; message = message.Replace("%player_steamid", userID.ToString()); message = message.Replace("%player_name", SSNNotifier.Call <string>("PlayerName", userID)); message = message.Replace("%timestamp", accessItem.dateTime); player.ChatMessage((++i).ToString() + ") " + message); } SSNNotifier.Call("SetContextPlayers", player.userID, contextPlayers); } return("handled"); } return(null); }
private void DebugItem(Item i) { string defaultInfo = "ITEM CREATED: " + i.GetName() + " // " + i.GetWeight() + "KG"; string extraInfo = ""; //Interspection if (i is AccessItem) { AccessItem ai = (AccessItem)i; extraInfo = "and opens door: " + ai.GetDoorId(); } else if (i is BonusItem) { BonusItem ai = (BonusItem)i; extraInfo = "and opens door: " + ai.GetPoints(); } Debug.Log(defaultInfo + extraInfo); }
public async Task ExecuteLoadItemsCommand() { IsBusy = true; try { Items.Clear(); var items = new AccessItem().SelectAll(); foreach (var item in items) { Items.Add(item); } } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsBusy = false; } }
public void DebugItem(Item i) { string itemInfo = "The item's name is " + i.GetName() + " and weighs " + i.GetWeight() + " Kg"; string extraInfo = ""; if (i is AccessItem) { //casting //Transforming item 'i' in an AccessItem to access more variables AccessItem ai = (AccessItem)i; extraInfo = " and opens door: " + ai.GetDoorId(); } else if (i is BonusItem) { //casting //Transforming item 'i' in an BonusItem to access more variables BonusItem bi = (BonusItem)i; extraInfo = " and gives you: " + bi.GetPoints(); } print(itemInfo + extraInfo); }
void TestInventory() { BonusItem bonus = new BonusItem("Bonus1", 2f, 100); AccessItem key = new AccessItem("Key1", 2f, 1); BonusItem anvil = new BonusItem("anvil", 9f, 900); Debug.Log("Adding bonus success: " + Inventory.instance.AddItem(bonus)); Debug.Log("Adding key success: " + Inventory.instance.AddItem(key)); Debug.Log("Adding Anvil success: " + Inventory.instance.AddItem(anvil)); Debug.Log(""); Debug.Log("INVENTORY:"); Inventory.instance.printToConsole(); Inventory.instance.removeItem(bonus); Debug.Log("INVENTORY (after removing):"); Inventory.instance.printToConsole(); Inventory.instance.removeItem(anvil); Debug.Log("INVENTORY (after FAKE removing):"); Inventory.instance.printToConsole(); }
private async void Icon_Click(object sender, ItemClickEventArgs e) { AccessItem accessItem = e.ClickedItem as AccessItem; await Launcher.LaunchUriAsync(accessItem.UriStr); }
private void TestInventoryFunctionality() { Debug.Log("============== Testing inventory functionality ============="); Item i = new AccessItem("Key of doom", 10, 1); Item j = new BonusItem("Potato of the gods", 50, 50); Item k = new BonusItem("Globe of eternal sunshine", 50, 100); if (inventory.AddItem(i)) { Debug.Log("Added " + i.GetName() + " to the inventory"); } else { Debug.Log("Failed to add " + i.GetName() + " to the inventory"); } if (inventory.AddItem(j)) { Debug.Log("Added " + j.GetName() + " to the inventory"); } else { Debug.Log("Failed to add " + j.GetName() + " to the inventory"); } if (inventory.AddItem(k)) { Debug.Log("Added " + k.GetName() + " to the inventory"); } else { Debug.Log("Failed to add " + k.GetName() + " to the inventory"); } inventory.DebugInventory(); if (inventory.CanOpenDoor(1)) { Debug.Log("Door 1 can be opened."); } else { Debug.Log("Door 1 can NOT be opened."); } if (inventory.CanOpenDoor(2)) { Debug.Log("Door 2 can be opened."); } else { Debug.Log("Door 2 can NOT be opened."); } if (inventory.HasItem(i)) { Debug.Log("Inventory has Key of doom"); } else { Debug.Log("Key of doom not in inventory"); } if (inventory.RemoveItem(i)) { Debug.Log("Key Removed"); } else { Debug.Log("Key was not removed"); } if (inventory.CanOpenDoor(1)) { Debug.Log("Door 1 can be opened."); } else { Debug.Log("Door 1 can NOT be opened."); } if (inventory.HasItem(i)) { Debug.Log("Inventory has Key of doom"); } else { Debug.Log("Key of doom not in inventory"); } }
private void TestInventoryFunctioanlity() { print("========== Testing inventory functionalities =========="); Item i = new AccessItem("Key of Doom", 10, 1); Item j = new BonusItem("Patato of the gods", 50, 50); Item k = new BonusItem("Globe of eternal sunshine", 50, 100); Item l = new PuzzelItem("Riddle01", 10, "What is an lama of islam?", "Islama"); //added item if (inventory.AddItem(i)) { print("Added " + i.GetName() + " to the inventory"); } else { print("Failed to add " + i.GetName() + " to the inventory"); } //added item if (inventory.AddItem(j)) { print("Added " + j.GetName() + " to the inventory"); } else { print("Failed to add " + j.GetName() + " to the inventory"); } //added item if (inventory.AddItem(k)) { print("Added " + k.GetName() + " to the inventory"); } else { print("Failed to add " + k.GetName() + " to the inventory"); } //added riddle if (inventory.AddItem(l)) { print("Added " + l.GetName() + " to the inventory"); } else { print("Failed to add " + l.GetName() + " to the inventory"); } inventory.DebugInventory(); if (inventory.CanOpenDoor(1)) { print("Door 1 can be opened."); } else { print("Door 1 can NOT be opened"); } if (inventory.CanOpenDoor(2)) { print("Door 2 can be opened."); } else { print("Door 2 can NOT be opened"); } if (inventory.HasItem(i)) { print("Inventory has key of doom"); } else { print("Inventory doenst have key of doom"); } if (inventory.RemoveItem(i)) { print("Key removed"); } else { print("Key was nont removed"); } if (inventory.CanOpenDoor(1)) { print("Door 1 can be opened."); } else { print("Door 1 can NOT be opened"); } if (inventory.HasItem(i)) { print("Inventory has key of doom"); } else { print("Inventory doenst have key of doom"); } TestPuzzelItemFunctionallities(l); }
public void TestInventory() { Debug.Log("-=-=-=-=-=-=-=-=- TESTING INVENTORY -=-=-=-=-=-=-=-=-"); Item i = new AccessItem(name: "small key", weight: 10, door: 1); Item j = new BonusItem(name: "Bathduck", weight: 50, points: 69); Item k = new BonusItem(name: "Triforce", weight: 50, points: 180); if (inventory.AddItem(i)) { Debug.Log("Added " + i.GetName() + " to the inventory"); } else { Debug.Log("Failed to add " + i.GetName() + " to the inventory"); } if (inventory.AddItem(j)) { Debug.Log("Added " + j.GetName() + " to the inventory"); } else { Debug.Log("Failed to add " + j.GetName() + " to the inventory"); } if (inventory.AddItem(k)) { Debug.Log("Added " + k.GetName() + " to the inventory"); } else { Debug.Log("Failed to add " + k.GetName() + " to the inventory"); } inventory.DebugInventory(); if (inventory.CanOpenDoor(1)) { Debug.Log("Door 1 Can be opened"); } else { Debug.Log("Door 1 Can not be opened"); } if (inventory.CanOpenDoor(2)) { Debug.Log("Door 2 Can be opened"); } else { Debug.Log("Door 2 Can not be opened"); } if (inventory.HasItem(i)) { Debug.Log("Inventory has key"); } else { Debug.Log("Inventory does not have the key"); } if (inventory.RemoveItem(i)) { Debug.Log("The key is removed"); } else { Debug.Log("The key is not removed"); } if (inventory.CanOpenDoor(1)) { Debug.Log("Door 1 Can be opened"); } else { Debug.Log("Door 1 Can not be opened"); } if (inventory.HasItem(i)) { Debug.Log("Inventory has key"); } else { Debug.Log("Inventory does not have the key"); } }
private void TestInv() { //Creating the items Debug.Log("INV SHIT HERE YEEET"); AccessItem i = new AccessItem("Key for dwum", 10, 1); AccessItem ai = new AccessItem("Key for aiaiai", 20, 3); BonusItem j = new BonusItem("Potatoe", 65, 100); BonusItem bj = new BonusItem("Pota2", 10, 100); //Adding if (inventory.AddItem(i)) { Debug.Log("Added " + i.GetName() + " To the inventory"); } if (inventory.AddItem(ai)) { Debug.Log("Added " + ai.GetName() + " To the inventory"); } if (inventory.AddItem(j)) { Debug.Log("Added " + j.GetName() + " To the inventory"); } if (inventory.AddItem(bj)) { Debug.Log("Added " + bj.GetName() + " To the inventory"); } //inventory.DebugInv(); //Can open door if (inventory.CanOpenDoor(1)) { Debug.Log("Can open door 1"); } else { Debug.Log("Can't open door 1"); } if (inventory.CanOpenDoor(2)) { Debug.Log("Can open door 2"); } else { Debug.Log("Can't open door 2"); } //Has and Remove if (inventory.HasItem(i)) { Debug.Log("Has item " + i.GetName()); } else { Debug.Log("Doesn't have " + i.GetName()); } if (inventory.RemoveItem(i)) { Debug.Log("Removed item"); } else { Debug.Log("Couldn't remove item"); } if (inventory.HasItem(i)) { Debug.Log("Has item " + i.GetName()); } else { Debug.Log("Doesn't have " + i.GetName()); } }