void OnGUI() { print("ONGUI!!!!!"); print("compareinput" + compareinput); //mouse GUI.DrawTexture(new Rect(Event.current.mousePosition.x - cursorSizeX / 2, Event.current.mousePosition.y - cursorSizeY / 2, cursorSizeX, cursorSizeY), CursorTex); if (getConInfo == true) { GUI.Window(0, new Rect(Screen.width / 2 - 100, Screen.height / 2 - 85, 200, 150), connectWindowFunc, "Connect Infomation"); } //connect to mysql if (tryConnect == true) { print("LoginData.constr = " + PlayerPrefs.GetString("constr")); LoginData.buildConnect(PlayerPrefs.GetString("constr")); if (LoginData.connect.State.Equals(ConnectionState.Open)) { print("LoginData.connect.State.Equals(ConnectionState.Open)= " + LoginData.connect.State.Equals(ConnectionState.Open)); LoginData.ReadUserInfo(); /*for (int i = 0; i < LoginData.loginInfo.Count; i++) * { * print("LoginData.connect.State.Equals(ConnectionState.Open)= " + LoginData.connect.State.Equals(ConnectionState.Open)); * print(LoginData.loginInfo[i].uLevel); * uLevelx.Add(LoginData.loginInfo[i].uLevel); * uNamex.Add(LoginData.loginInfo[i].uName); * uPasswordx.Add(LoginData.loginInfo[i].uPassword); * }*/ print("the first userinfo: " + LoginData.loginInfo[0].uName); print("the first userinfo: " + LoginData.loginInfo[0].uPassword); compareinput = true; tryConnect = false; } else { getConInfo = true; tryConnect = false; } } //print(LoginData.connect.State); if (compareinput) { //Repaint(); //print("getConInfo" + getConInfo); //print("tryConnect" + tryConnect); //print("go into login window"); //print(LoginData.loginInfo.Count); try { GUI.Window(0, new Rect(Screen.width / 2 - 100, Screen.height / 2 - 55, 200, 110), loginWindowFunc, "Login Window"); //GUI.Window(0, new Rect(Screen.width / 2 - 100, Screen.height / 2 - 85, 200, 110), loginWindowFunc, "Connect Successful! Login Please"); } catch (Exception ex) { Debug.Log(ex.ToString()); } if (CurrentManu == "InRoom") { Application.LoadLevel("InRoomScene"); } else if (CurrentManu == "LoginFail") { LoginFailGUI(); } } else { getConInfo = true; tryConnect = false; return; } }
void Awake() { print("ReadFig AWAKE() ^_^"); AccessData.buildConnect(PlayerPrefs.GetString("constr")); AccessData.ReadUserInfo(); }