private void resetEdgeEffects() { background.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Colour = AccentColour.Opacity(KiaiMode ? edge_alpha_kiai : 1f), Radius = KiaiMode ? 32 : 8 }; }
public Pulp() { Size = new Vector2(pulp_size); EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Radius = 5, Colour = AccentColour.Opacity(0.5f), }; }
private void updateAccentColour() { if (!IsLoaded) { return; } foreground.Colour = AccentColour.Opacity(0.5f); background.Colour = AccentColour.Opacity(0.7f); const float animation_length = 50; foreground.ClearTransforms(false, nameof(foreground.Colour)); if (hitting) { // wait for the next sync point double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2); using (foreground.BeginDelayedSequence(synchronisedOffset)) foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(foreground.Colour, animation_length).Loop(); } subtractionCache.Invalidate(); }