public static AccelerationMagnitude LerpUnclamped(AccelerationMagnitude a, AccelerationMagnitude b, float t) { return(new AccelerationMagnitude(Mathf.LerpUnclamped(a.Float, b.Float, t))); }
public static AccelerationMagnitude Max(AccelerationMagnitude a, AccelerationMagnitude b) { return(new AccelerationMagnitude(Mathf.Max(a.Float, b.Float))); }
public static AccelerationMagnitude Clamp(AccelerationMagnitude value, AccelerationMagnitude min, AccelerationMagnitude max) { return(new AccelerationMagnitude(Mathf.Clamp(value.Float, min.Float, max.Float))); }
public static AccelerationMagnitude Clamp01(AccelerationMagnitude value) { return(new AccelerationMagnitude(Mathf.Clamp01(value.Float))); }