private void realCore_AccelerationChanged(object sender, AccelerationEventArgs e) { if (AccelerationChanged != null) { AccelerationChanged(this, e); } }
private void Slot_RefreshMotorPosition(object sender, AccelerationEventArgs e) { m_motorDimension = e.m_dimensions; m_motorCoordinates = e.m_coordinates; picOfMotor.Location = new Point(m_motorCoordinates.m_y, m_motorCoordinates.m_x); Debug.WriteLine(picOfMotor.Location); panel1.Controls.Add(picOfMotor); }
private void On_RefreshMotorPosition(object sender, AccelerationEventArgs e) { if (ViewScreenObjects.Count > 0) { ViewScreenObjects[0] = new ViewScreenObject(e.m_coordinates.m_y, e.m_coordinates.m_x, 50, false, idNumber); } else { ViewScreenObjects.Add(new ViewScreenObject(e.m_coordinates.m_y, e.m_coordinates.m_x, 50, false, idNumber)); } OnPropertyChanged(nameof(ViewScreenObject)); }
private void AccelerationGesture_AccelerationCalculated(object sender, AccelerationEventArgs e) { PongGame.Paddles.First(paddle => paddle.KinectUserID == e.UserID).SetDirection(4 * e.DeltaY); }
private void Model_Slot_RefreshMotorPosition(Object sender, AccelerationEventArgs e) { }
private void Reader_NewDataAvailable(object sender, AccelerationEventArgs e) { FillChart(e.x, e.y, e.z); }