void FixedUpdate() { if (_academy.GetIsPhysicsOnlyFixedUpdateStep()) { return; } if (_waitingForAnimation && _styleAnimator.AnimationStepsReady) { _waitingForAnimation = false; ResetPhase(); } var animStep = UpdateObservations(); Step(animStep); }
void FixedUpdate() { if (_academy.GetIsPhysicsOnlyFixedUpdateStep()) { return; } if (AnimationStepsReady) { MimicAnimation(); return; } if (_lastPosition == null) { Reset(); } AnimatorStateInfo stateInfo = anim.GetCurrentAnimatorStateInfo(0); AnimatorClipInfo[] clipInfo = anim.GetCurrentAnimatorClipInfo(0); Lenght = stateInfo.length; NormalizedTime = stateInfo.normalizedTime; IsLoopingAnimation = stateInfo.loop; var timeStep = stateInfo.length * stateInfo.normalizedTime; var endTime = 1f; if (IsLoopingAnimation) { endTime = 3f; } if (NormalizedTime <= endTime) { MimicAnimation(); if (!AnimationStepsReady) { UpdateAnimationStep(timeStep); } } else { StopAnimation(); // BecomeRagDoll(); } }