public void SelectWeapon()
    {
        int i = 0;

        foreach (Transform weapon in transform)
        {
            if (i == selectedWeapon)
            {
                currentWeapon = weapon.GetComponent <AbstractWeapon>();
                ammoText.text = currentWeapon.GetWeaponInfo();
                currentWeapon.ResetWeapon();
                weapon.gameObject.SetActive(true);
            }
            else
            {
                weapon.gameObject.SetActive(false);
            }
            i++;
        }
    }