public void TestGetNextSpace() { GameObject space1 = CreateBlueSpace(); GameObject space2 = CreateBlueSpace(); GameObject edge = GraphTest.CreateEdge(space1, space2); AbstractSpace space1Component = space1.GetComponent <AbstractSpace>(); Assert.AreEqual(space2, space1Component.GetNextSpace()); }
public void TestAdjacencyListNoDuplication() { GameObject space1 = SpacesTest.CreateBlueSpace(); GameObject space2 = SpacesTest.CreateBlueSpace(); GameObject edge = CreateEdge(space1, space2); AbstractSpace as1 = space1.GetComponent <AbstractSpace>(); Assert.IsTrue(as1.IncidentEdges.Count == 1); }
public void TestBlueSpaceLand() { GameObject player = PlayerInventoryTest.CreatePlayerGameObject(); GameObject blueSpace = CreateBlueSpace(); AbstractSpace blueSpaceComponent = blueSpace.GetComponent <AbstractSpace>(); blueSpaceComponent.StartCoroutine(blueSpaceComponent.OnPlayerLand(player)); Assert.AreEqual(3, player.GetComponent <PlayerInventory>().Coins); }
public void TestAdjacencyList() { GameObject space1 = SpacesTest.CreateBlueSpace(); GameObject space2 = SpacesTest.CreateBlueSpace(); GameObject edge = CreateEdge(space1, space2); AbstractSpace as1 = space1.GetComponent <AbstractSpace>(); AbstractSpace as2 = space2.GetComponent <AbstractSpace>(); Assert.IsTrue(as1.IncidentEdges.Contains(edge)); Assert.IsTrue(as2.IncidentEdges.Contains(edge)); }
public void TestRedSpaceLand() { GameObject player1 = PlayerInventoryTest.CreatePlayerGameObject(); GameObject player2 = PlayerInventoryTest.CreatePlayerGameObject(); PlayerInventory pi1 = player1.GetComponent <PlayerInventory>(); PlayerInventory pi2 = player2.GetComponent <PlayerInventory>(); pi1.AddCoins(10); pi2.AddCoins(2); GameObject redSpace = CreateRedSpace(); AbstractSpace redSpaceComponent = redSpace.GetComponent <AbstractSpace>(); redSpaceComponent.StartCoroutine(redSpaceComponent.OnPlayerLand(player1)); redSpaceComponent.StartCoroutine(redSpaceComponent.OnPlayerLand(player2)); Assert.AreEqual(7, pi1.Coins); Assert.AreEqual(0, pi2.Coins); }