protected virtual void HandleOver() { // Activate vrButton's OnEnter() in order to highlight the button var eventPtr = new PointerEventData(EventSystem.current); ExecuteEvents.Execute(this.gameObject, eventPtr, ExecuteEvents.pointerEnterHandler); //check if user wants to use radial gaze timer if (m_gazeTimer) { // When the user looks at the rendering of the scene, show the radial. if (null != m_selector) { m_selector.Show(); } m_GazeOver = true; } HandleOverKeyBtnsUIStatus(); }