public static void AirState(AbstractFighter actor) { StateTransitions.AirControl(actor); if (actor.KeyBuffered("Shield") && actor.GetIntVar(TussleConstants.FighterVariableNames.AIR_DODGES_REMAINING) >= 1) { //actor.doAction("AirDodge"); } if (actor.KeyBuffered("Attack")) { actor.doAirAttack(); } if (actor.KeyBuffered("Special")) { actor.doAirSpecial(); } if (actor.KeyBuffered("Jump") && actor.GetIntVar(TussleConstants.FighterVariableNames.JUMPS_REMAINING) > 0) { actor.doAction("AirJump"); } actor.SendMessage("CheckForGround"); if (actor.GetBoolVar(TussleConstants.FighterVariableNames.IS_GROUNDED) && actor.ground_elasticity == 0 && actor.GetIntVar("tech_window") == 0) { actor.BroadcastMessage("ChangeXPreferred", 0.0f, SendMessageOptions.RequireReceiver); actor.BroadcastMessage("ChangeYPreferred", actor.GetFloatVar(TussleConstants.FighterAttributes.MAX_FALL_SPEED)); actor.doAction("Land"); } //TODO fastfal }