public AbstractEntity CreateDoorMapSquare(int x, int y, RLColor colour) { AbstractEntity e = new AbstractEntity("Door"); e.AddComponent(new PositionComponent(e, this.map_data, x, y, false, true)); e.AddComponent(new GraphicComponent('D', RLColor.Black, colour, 'D', 0)); e.AddComponent(new MapsquareData(true, false)); this.ecs.entities.Add(e); return(e); }
public AbstractEntity CreateFloorMapSquare(int x, int y) { AbstractEntity e = new AbstractEntity("Floor"); e.AddComponent(new PositionComponent(e, this.map_data, x, y, false, true)); e.AddComponent(new GraphicComponent('.', RLColor.White, RLColor.Black, ' ', 0)); e.AddComponent(new MapsquareData(false, false)); this.ecs.entities.Add(e); return(e); }
public AbstractEntity CreateMedikitItem(int x, int y) { AbstractEntity e = new AbstractEntity("Medikit"); e.AddComponent(new GraphicComponent('m', RLColor.Yellow, RLColor.Black, ' ', 5)); e.AddComponent(new CarryableComponent(.3f)); //e.AddComponent(new UseableComponent()); this.ecs.entities.Add(e); return(e); }
public AbstractEntity CreateGrenadeItem() { AbstractEntity grenade = new AbstractEntity("Grenade"); grenade.AddComponent(new GraphicComponent('o', RLColor.Yellow, RLColor.Black, ' ', 5)); grenade.AddComponent(new CarryableComponent(1f)); grenade.AddComponent(new TimerCanBeSetComponent()); grenade.AddComponent(new ExplodesWhenTimerExpiresComponent(5, 10)); this.ecs.entities.Add(grenade); return(grenade); }
public AbstractEntity CreateKnifeItem(int x, int y) { AbstractEntity e = new AbstractEntity("Knife"); e.AddComponent(new GraphicComponent('k', RLColor.Yellow, RLColor.Black, ' ', 5)); e.AddComponent(new CarryableComponent(.2f)); //e.AddComponent(new UseableComponent()); e.AddComponent(new ItemIsWeaponComponent(5)); this.ecs.entities.Add(e); return(e); }
public AbstractEntity CreateLaunchEscapePodConsole(int x, int y) { AbstractEntity e = new AbstractEntity("EscapePodConsole"); e.AddComponent(new PositionComponent(e, this.map_data, x, y, true, true)); e.AddComponent(new GraphicComponent('E', RLColor.White, RLColor.Red, 'D', 0)); //e.AddComponent(new MapsquareData(true, false)); e.AddComponent(new LaunchEscapePodComponent()); this.ecs.entities.Add(e); return(e); }
public AbstractEntity CreateGunItem() { AbstractEntity gun = new AbstractEntity("Gun"); gun.AddComponent(new GraphicComponent('L', RLColor.Yellow, RLColor.Black, ' ', 5)); gun.AddComponent(new CarryableComponent(1f)); gun.AddComponent(new ItemCanShootComponent(99f, 10f)); //gun.AddComponent(new UseableComponent()); this.ecs.entities.Add(gun); return(gun); }
public AbstractEntity AddEntityToUnit(AbstractEntity e, AbstractEntity unit) { CanCarryComponent c = (CanCarryComponent)unit.GetComponent(nameof(CanCarryComponent)); e.AddComponent(new PositionComponent(e, this.map_data, 0, 0, false, false)); c.AddItem(e); return(e); }
private bool CheckForImpregnation(AlienComponent alienData, PositionComponent alienPos, AbstractEntity target, PositionComponent targetPos) { if (alienData.impregnateNextEnemy) { double dist = GeometryFunctions.Distance(alienPos.x, alienPos.y, targetPos.x, targetPos.y); if (dist < 2) { target.AddComponent(new ImpregnatedComponent()); return(true); } } return(false); }
public AbstractEntity createEnemyUnit(string name, int x, int y, int aps) { AbstractEntity e = new AbstractEntity(name); e.AddComponent(new PositionComponent(e, this.map_data, x, y, true, true)); e.AddComponent(new MovementDataComponent()); e.AddComponent(new GraphicComponent('E', RLColor.Red, RLColor.Black, ' ', 10)); e.AddComponent(new CanCarryComponent(99)); e.AddComponent(new ShootOnSightComponent()); e.AddComponent(new MobDataComponent(1, aps)); e.AddComponent(new AttackAttackableComponent(6, 5)); this.ecs.entities.Add(e); return(e); }
public AbstractEntity CreateJones(int x, int y) { AbstractEntity e = new AbstractEntity("Jones"); e.AddComponent(new PositionComponent(e, this.map_data, x, y, false, true)); e.AddComponent(new MovementDataComponent()); e.AddComponent(new GraphicComponent('J', RLColor.Brown, RLColor.Black, ' ', 10)); e.AddComponent(new JonesTheCatComponent()); e.AddComponent(new CarryableComponent(2)); e.AddComponent(new MobDataComponent(-1, 150)); // side -1 so the alien doesnt attack this.ecs.entities.Add(e); return(e); }
public static AbstractEntity CreateAlien(BasicEcs ecs, MapData map_data, int x, int y) { AbstractEntity e = new AbstractEntity("Alien"); e.AddComponent(new PositionComponent(e, map_data, x, y, true, true)); e.AddComponent(new MovementDataComponent()); e.AddComponent(new GraphicComponent('A', RLColor.Green, RLColor.Black, ' ', 10)); e.AddComponent(new AlienComponent()); e.AddComponent(new MobDataComponent(1, 150)); e.AddComponent(new AttackAttackableComponent(30, 30)); ecs.entities.Add(e); return(e); }
public AbstractEntity CreatePlayersUnit(char ch, String name, int num, int x, int y, int aps) { AbstractEntity e = new AbstractEntity(name); e.AddComponent(new PositionComponent(e, this.map_data, x, y, true, true)); e.AddComponent(new MovementDataComponent()); e.AddComponent(new GraphicComponent(ch, RLColor.LightBlue, RLColor.Black, ' ', 10)); e.AddComponent(new CanCarryComponent(10)); e.AddComponent(new PlayersUnitData(num)); e.AddComponent(new MobDataComponent(0, aps)); e.AddComponent(new AttackAttackableComponent(10, 5)); this.ecs.entities.Add(e); this.game.playersUnits.Add(e); return(e); }
public AbstractEntity AddEntityToMap(AbstractEntity e, int x, int y) { e.AddComponent(new PositionComponent(e, this.map_data, x, y, false, true)); return(e); }