private void addOneUniqueAtMarker(Transform marker, TerrainTag interrainTag) { GameObject newObject; newObject = uniqueElementFactory.GetNewObjectWithName(marker.name); if (!newObject) { Debug.Log("Object Not Found - " + marker.name); return; } //set position & rotation newObject.transform.position = marker.position; MarkerTag markerTag = newObject.GetComponent <MarkerTag>(); if (markerTag) { markerTag.ApplyRotation(marker.rotation, interrainTag.singleTransform.rotation); } else { newObject.transform.rotation = marker.rotation; } if (interrainTag) { interrainTag.PushToAllElements(newObject.GetComponent <AbstractTag>()); } if (MakeTerrains) { GameObject vspObject; vspObject = new GameObject(); Transform vspTerrain = vspObject.transform; vspTerrain.parent = marker.parent; vspTerrain.position = marker.position; vspTerrain.rotation = marker.rotation; marker.parent = null; vspTerrain.name = marker.name; } }
private IEnumerator addOneObstacleFromSetAtMarker(Transform marker, Transform inparent, TerrainTag interrainTag, int recursion, bool FlagCoRoutine) { GameObject newObject, vspObject; bool flagCompiled = false; newObject = obstacleElementFactory.GetNewObjectWithName(marker.name); if (!newObject) { //Debug.Log (marker.name+" NOT FOUND!!!"); if (FlagCoRoutine) { yield return(null); } } //set position & rotation newObject.transform.position = marker.position; MarkerTag markerTag = newObject.GetComponent <MarkerTag>(); if (markerTag) { markerTag.ApplyRotation(marker.rotation, interrainTag.singleTransform.rotation); } else { newObject.transform.rotation = marker.rotation; } if (interrainTag) { interrainTag.PushToAllElements(newObject.GetComponent <AbstractTag>()); } if (marker.name == "TochkaSbora") { fermaMissionEmmiter.AddMissionEmmitterListener(newObject.GetComponentInChildren <TochkaSbora>()); if (fermaMissionEmmiter.GetCurrentMissions().Count == 0) { newObject.GetComponentInChildren <AbstractEnemy>().MakeInactiveParent(); } } //if compiled object if (marker.name.Contains("Compiled")) { flagCompiled = true; int j; //ищем контейнер Transform Container; Transform Container2; Container = marker.transform.FindChild("ContainerOfObjects"); if (MakeObstacleSet) { vspObject = new GameObject(); Container2 = vspObject.transform; Container2.parent = Container.parent; Container2.position = Container.position; Container2.rotation = Container.rotation; Container2.name = Container.name; } else { Container2 = newObject.transform.FindChild("ContainerOfObjects"); } if (Container) { Transform[] allChildren = Container.gameObject.GetComponentsInChildren <Transform>(); //обрабатываем все трансформы for (j = 1; j < allChildren.Length; j++) { //bug with NUULLS if (allChildren[j].name == "money") { addOneMoneyAtMarker(allChildren[j], Container2, interrainTag); continue; } if (allChildren[j].name == "boost") { addOneBoostAtMarker(allChildren[j], Container2, interrainTag); continue; } //reqursively if (FlagCoRoutine) { yield return(null); } StartCoroutine(addOneObstacleFromSetAtMarker(allChildren[j], Container2, interrainTag, recursion + 1, FlagCoRoutine)); } if (MakeObstacleSet) { DestroyImmediate(Container.gameObject); } } } if (MakeObstacleSet) { vspObject = new GameObject(); if (marker.name == "MonetaContainer") { vspObject.name = "money"; } else if (marker.name == "VodkaContainer" || marker.name == "MagnitContainer" || marker.name == "PostalContainer" || marker.name == "KopilkaContainer") { vspObject.name = "boost"; } else { vspObject.name = marker.name; } vspObject.transform.position = marker.position; vspObject.transform.rotation = marker.rotation; vspObject.transform.parent = inparent; if (recursion == 0 && !flagCompiled) { DestroyImmediate(marker.gameObject); } if (recursion == 0 && flagCompiled) { Transform Container = marker.transform.FindChild("ContainerOfObjects"); Container.parent = vspObject.transform; DestroyImmediate(marker.gameObject); } } else { newObject.transform.parent = inparent; } if (FlagCoRoutine) { yield return(null); } }
private IEnumerator addDynamicByMarkers(GameObject inTerrain, TerrainTag interrainTag, bool FlagCoRoutine) { int i, j; int kolvo; int randIndex; string curname; //Debug.Log (FlagCoRoutine); int curversionForCoRoutine = versionForCoRoutine; //tree ArrayList markedObjectsTrees = new ArrayList(); //uniqueobjects Terrains ArrayList markedObjectsUniqueTerrains = new ArrayList(); //uniqueobjects ArrayList markedObjectsUnique = new ArrayList(); //ObstacleSet ArrayList markedObjectsObstacleSet = new ArrayList(); int neededNumberOfObstacleSet = 1; //find all marks Transform[] allChildren = inTerrain.gameObject.GetComponentsInChildren <Transform>(); for (i = 0; i < allChildren.Length; i++) { if (curversionForCoRoutine != versionForCoRoutine) { yield break; } //tree if (allChildren[i].name == "tree") { markedObjectsTrees.Add(allChildren[i]); } //uniqueObjects if (allChildren[i].name == "UniqueObjectPool") { markedObjectsUnique.Add(allChildren[i]); } //uniqueObjects Terrains if (allChildren[i].name == "UniqueObjectPoolTerrains") { markedObjectsUniqueTerrains.Add(allChildren[i]); } //Obstacle Set if ((currentRoadPos > 1 || !firstTimeInit) && !PersonInfo.tutorial) { //Obstacle Set if (allChildren[i].name == "ObstacleSet") { markedObjectsObstacleSet.Add(allChildren[i]); } } if (FlagCoRoutine && i % 50 == 0) { yield return(null); } } //unique terrains Transform curUniqueTerrain; for (i = 0; i < markedObjectsUniqueTerrains.Count; i++) { Transform[] uniqueMarkers = (markedObjectsUniqueTerrains[i] as Transform).gameObject.GetComponentsInChildren <Transform>(); for (j = 1; j < uniqueMarkers.Length; j++) { if (curversionForCoRoutine != versionForCoRoutine) { yield break; } curUniqueTerrain = (uniqueMarkers[j] as Transform); curname = curUniqueTerrain.name; if (!curname.Contains("Left") && !curname.Contains("Right")) { addOneUniqueAtMarker(curUniqueTerrain, interrainTag); if (FlagCoRoutine) { yield return(null); } } } } int jset; //obstacles if ((currentRoadPos > 1 || !firstTimeInit) && !PersonInfo.tutorial) { ArrayList terrainObstacleSetList = interrainTag.GetObstacleSetNamesArrayUnique(); for (jset = 0; interrainTag.obstacleSetNames != "" && jset < terrainObstacleSetList.Count && (MakeObstacleSet || jset == 0); jset++) { //ObstacleSet GameObject curSet; Transform OneObstacle, marker; int randomIndexOfSet = 0; for (i = 0; i < markedObjectsObstacleSet.Count && terrainObstacleSetList.Count != 0; i++) { if (curversionForCoRoutine != versionForCoRoutine) { yield break; } kolvo = neededNumberOfObstacleSet > markedObjectsObstacleSet.Count?markedObjectsObstacleSet.Count:neededNumberOfObstacleSet; for (int i2 = 0; i2 < kolvo; i2++) { if (curversionForCoRoutine != versionForCoRoutine) { yield break; } //случайный индекс маркера randIndex = Random.Range(0, markedObjectsObstacleSet.Count); //получим марке marker = markedObjectsObstacleSet[randIndex] as Transform; //теперь выбираем сет if (interrainTag) { if (MakeObstacleSet) { randomIndexOfSet = jset; } else { randomIndexOfSet = Random.Range(0, terrainObstacleSetList.Count); } } // получаем препятствие curSet = obstacleSetElementFactory.GetNewObjectWithName(terrainObstacleSetList[randomIndexOfSet] as string); //поместим сет препятствий куда надо curSet.transform.position = marker.position; curSet.transform.rotation = marker.rotation; //name interrainTag.obstacleSetName = curSet.name; //получим список препятствий Transform[] setMarkers = curSet.GetComponentsInChildren <Transform>(); for (j = 1; j < setMarkers.Length; j++) { if (curversionForCoRoutine != versionForCoRoutine) { yield break; } OneObstacle = (setMarkers[j] as Transform); if (!OneObstacle) { continue; } curname = OneObstacle.name; bool flagCompiled = false; Transform parentOneObstacle; parentOneObstacle = OneObstacle.parent; //ищем отца while (parentOneObstacle != null && !MakeObstacleSet) { if (parentOneObstacle.name.Contains("Compiled")) { flagCompiled = true; break; } parentOneObstacle = parentOneObstacle.parent; } if (curname == "money" && !flagCompiled) { addOneMoneyAtMarker(OneObstacle, curSet.transform, interrainTag); } else if (curname == "boost" && !flagCompiled) { addOneBoostAtMarker(OneObstacle, curSet.transform, interrainTag); } else { if (!flagCompiled) { StartCoroutine(addOneObstacleFromSetAtMarker(OneObstacle, curSet.transform, interrainTag, 0, FlagCoRoutine)); } } if (FlagCoRoutine && j % 2 == 0) { yield return(null); } } if (!MakeObstacleSet) { interrainTag.RemoveFromobstacleSetNamesArrayUniqueAt(randomIndexOfSet); } //добавим в terrain interrainTag.PushToAllElements(curSet.GetComponent <AbstractTag>()); } } } } //unique Transform curUnique; for (i = 0; i < markedObjectsUnique.Count; i++) { Transform[] uniqueMarkers = (markedObjectsUnique[i] as Transform).gameObject.GetComponentsInChildren <Transform>(); for (j = 1; j < uniqueMarkers.Length; j++) { if (curversionForCoRoutine != versionForCoRoutine) { yield break; } curUnique = (uniqueMarkers[j] as Transform); curname = curUnique.name; if (!curname.Contains("Left") && !curname.Contains("Right")) { addOneUniqueAtMarker(curUnique, interrainTag); if (FlagCoRoutine && j % 2 == 0) { yield return(null); } } } } //trees for (i = 0; i < markedObjectsTrees.Count; i++) { if (curversionForCoRoutine != versionForCoRoutine) { yield break; } addOneTreeAtMarker(markedObjectsTrees[i] as Transform, interrainTag); if (FlagCoRoutine && i % 2 == 0) { yield return(null); } } if (curversionForCoRoutine != versionForCoRoutine) { yield break; } if (FlagCoRoutine) { yield return(null); } }