public static void Write(AbstractCreatureAI abstractCreatureAI, ref BinaryWriter writer) { writer.Write(abstractCreatureAI.path.Count); for (int a = 0; a < abstractCreatureAI.path.Count; a++) { WorldCoordinateHandler.Write(abstractCreatureAI.path[a], ref writer); } }
public static AbstractCreatureAI Read(AbstractCreatureAI abstractCreatureAI, ref BinaryReader reader) { int numberOfNodes = reader.ReadInt32(); abstractCreatureAI.path.Clear(); for (int a = 0; a < numberOfNodes; a++) { abstractCreatureAI.path.Add(WorldCoordinateHandler.Read(ref reader)); } return(abstractCreatureAI); }
void Start() { healthPoints = new HealthPoint[] { new HealthPoint(50.0f), new HealthPoint(50.0f), new HealthPoint(50.0f), new HealthPoint(50.0f), new HealthPoint(50.0f) }; agent = gameObject.GetComponent<NavMeshAgent> (); _transform = gameObject.GetComponent<Transform> (); creatureObject = gameObject; creatureAI = GetComponent<BasicCreatureAI> (); creatureAI.init (); }
public void ctor(World world, patch_CreatureTemplate creatureTemplate, patch_Creature realizedCreature, WorldCoordinate pos, EntityID ID) { orig_ctor(world, creatureTemplate, realizedCreature, pos, ID); CreatureTemplate.Type type = creatureTemplate.TopAncestor().type; if (creatureTemplate.AI) { type = creatureTemplate.type; switch (type) { case CreatureTemplate.Type.Scavenger: abstractAI = new ScavengerAbstractAI(world, this); goto IL_2F4; case CreatureTemplate.Type.Overseer: abstractAI = new OverseerAbstractAI(world, this); goto IL_2F4; default: switch (type) { case CreatureTemplate.Type.Vulture: break; default: if (type != CreatureTemplate.Type.MirosBird) { abstractAI = new AbstractCreatureAI(world, this); goto IL_2F4; } abstractAI = new MirosBirdAbstractAI(world, this); goto IL_2F4; case CreatureTemplate.Type.CicadaA: case CreatureTemplate.Type.CicadaB: abstractAI = new CicadaAbstractAI(world, this); goto IL_2F4; case CreatureTemplate.Type.BigEel: abstractAI = new BigEelAbstractAI(world, this); goto IL_2F4; case CreatureTemplate.Type.Deer: abstractAI = new DeerAbstractAI(world, this); goto IL_2F4; case (CreatureTemplate.Type)patch_CreatureTemplate.Type.WalkerBeast: abstractAI = new WalkerBeastAbstractAI(world, this); goto IL_2F4; } break; case CreatureTemplate.Type.SmallNeedleWorm: case CreatureTemplate.Type.BigNeedleWorm: abstractAI = new NeedleWormAbstractAI(world, this); goto IL_2F4; case CreatureTemplate.Type.DropBug: abstractAI = new DropBugAbstractAI(world, this); goto IL_2F4; case CreatureTemplate.Type.KingVulture: break; } abstractAI = new VultureAbstractAI(world, this); } IL_2F4: if (pos.abstractNode > -1 && pos.abstractNode < Room.nodes.Length && Room.nodes[pos.abstractNode].type == AbstractRoomNode.Type.Den && !pos.TileDefined) { if (Room.offScreenDen) { remainInDenCounter = 1; } else { remainInDenCounter = UnityEngine.Random.Range(100, 1000); } if (abstractAI != null) { abstractAI.denPosition = new WorldCoordinate?(pos); } spawnDen = pos; } if (creatureTemplate.type == CreatureTemplate.Type.TentaclePlant || creatureTemplate.type == CreatureTemplate.Type.PoleMimic) { remainInDenCounter = 0; } }