private void applyCameraMoving() { Vector2 delta = new Vector2(UnityEngine.Input.GetAxis(MOUSE_X), UnityEngine.Input.GetAxis(MOUSE_Y)); delta.x *= _characterRotationYawModifier; delta.y *= _inversePitchRotation ? _characterRotationPitchModifier : -_characterRotationPitchModifier; _characterController.Rotate(delta); }