private void applyCameraMoving()
        {
            Vector2 delta = new Vector2(UnityEngine.Input.GetAxis(MOUSE_X), UnityEngine.Input.GetAxis(MOUSE_Y));

            delta.x *= _characterRotationYawModifier;
            delta.y *= _inversePitchRotation ? _characterRotationPitchModifier : -_characterRotationPitchModifier;
            _characterController.Rotate(delta);
        }