private void onAnimationActionTriggered(AbstractCharacterAnimator.Action action) { if (((base.CharacterView.Character != null) && base.CharacterView.Character.IsPlayerCharacter) && !base.CharacterView.Character.IsSupport) { PlayerView.Binder.AudioSystem.stopAudioGroup(this.m_footStepTypeL); PlayerView.Binder.AudioSystem.stopAudioGroup(this.m_footStepTypeR); } }
public DelayedAction(float delay, AbstractCharacterAnimator.Action action, float normalizedDetransitionTime, bool overrideSelf, bool overrideOthers, float duration, int clipIndex, float singleFrameTargetNormalizedTime) { this.delay = delay; this.action = action; this.normalizedDetransitionTime = normalizedDetransitionTime; this.overrideSelf = overrideSelf; this.overrideOthers = overrideOthers; this.duration = duration; this.clipIndex = clipIndex; this.singleFrameTargetNormalizedTime = singleFrameTargetNormalizedTime; }