public void DecrementStacks(AbstractBattleUnit soldierAffected) { Stacks--; if (Stacks <= 0) { soldierAffected.RemoveSoldierPerkByType(this.GetType()); } }
public void AddStacks(AbstractBattleUnit soldierAffected, int stacks) { Stacks += stacks; if (Stacks <= 0) { soldierAffected.RemoveSoldierPerkByType(this.GetType()); } }