示例#1
0
 void Detected(GameObject enemy)
 {
     isOccupied   = true;
     shouldRotate = true;
     target       = enemy;
     battle?.OnDetect(target);
 }
示例#2
0
 void Detected(GameObject[] targets)
 {
     IsOccupied = true;
     battle?.OnDetect(targets);
 }