/// <summary> /// Constructor: initializes snoozeUntilTime to harmless value /// </summary> public AlarmController() { this.alarmList = new List <Alarm>(); this.audioController = AbstractAudioController.GetController(); this.guiController = AbstractGuiController.GetController(); this.snoozeUntilTime = TimeFetcher.getCurrentTime(); }
/// <summary> /// Called when the application exits /// </summary> protected override void OnExit(ExitEventArgs e) { base.OnExit(e); //turn off all alarms AbstractAudioController.GetController().endAllAlarms(); //teardown the alarm/time controllers ac.Teardown(); //finally save any residual state data AbstractDataDriver.Instance.Shutdown(); }