public AbsWorld AddWorld(AbsWorld world) { if (!m_Worlds.ContainsKey(world.Wid)) { m_Worlds.Add(world.Wid, world); world.OnInit(); return(world); } return(null); }
public void AddWorld(AbsWorld world) { m_WorldManager.AddWorld(world); }
public void OnInit(AbsWorld world) { m_World = world; Init(); }
public void OnRemove() { Clear(); m_World = null; }
public void SetWorld(AbsWorld world) { m_World = world; }