/// <summary> /// Returns whether the ability is owned. /// </summary> /// <param name="ability"></param> /// <returns></returns> public bool HasAbility(string ability) { return(AbilityUse.HasAbility(ability)); }
// Use this for initialization void Start() { buttonImage = gameObject.transform.GetChild(0).gameObject.GetComponent <Image>(); a = playerObject.GetComponent <AbilityUse>(); }
public override void Act() { base.Act(); AbilityUse.UnlockAbility(ability); }