public override void Construct(AbilityUIConstructorInfo info) { base.Construct(info); Assert.IsTrue(indicatorSeperation.x >= 0); switch (type) { case AbilityType.MOVEMENT: // indicatorSeperation = indicatorSeperation; break; case AbilityType.GENERIC: indicatorSeperation = -indicatorSeperation; break; } int maxCharges = (info as ChargesAbilityUIConstructorInfo).numCharges; vfx = new ParticleSystem[maxCharges]; for (int i = 0; i < maxCharges; i++) { Transform indicator = Instantiate(indicatorPrefab).transform; indicator.SetParent(this.transform, false); indicator.localPosition = i * indicatorSeperation; vfx[i] = indicator.GetComponent<ParticleSystem>(); vfx[i].Play(); } }
public override void Construct(AbilityUIConstructorInfo info) { base.Construct(info); Assert.IsTrue(indicatorSeperation.x >= 0); switch (type) { case AbilityType.MOVEMENT: // indicatorSeperation = indicatorSeperation; break; case AbilityType.GENERIC: indicatorSeperation = -indicatorSeperation; break; } int maxCharges = (info as ChargesAbilityUIConstructorInfo).numCharges; vfx = new ParticleSystem[maxCharges]; for (int i = 0; i < maxCharges; i++) { Transform indicator = Instantiate(indicatorPrefab).transform; indicator.SetParent(this.transform, false); indicator.localPosition = i * indicatorSeperation; vfx[i] = indicator.GetComponent <ParticleSystem>(); vfx[i].Play(); } }
public virtual void Construct(AbilityUIConstructorInfo info) { ability = info.ability; ability.Subscribe <AbilityStateChangedMessage>(this); GetComponentInParent <IObservable <ResetMessage> >().Subscribe <ResetMessage>(this); radius = radiusMultiplier * ability.transform.parent.GetComponentInChildren <CircleCollider2D>().radius; switch (type) { case AbilityType.MOVEMENT: transform.localPosition = new Vector2(radius, 0); break; case AbilityType.GENERIC: transform.localPosition = new Vector2(-radius, 0); break; } }
public override void Construct(AbilityUIConstructorInfo info) { }