public bool ConfirmAbilityCheck(AbilityStuff ability) { mapConfig.turnSystem.cameraControl.MoveToTarget(TurnSystem.selectedUnit.transform.position); if (previousAbility == ability) { previousAbility = AbilityStuff.None; return(true); } previousAbility = ability; return(false); }
private void Awake() { previousAbility = AbilityStuff.None; _mapConfig = null; }
private void Start() { abilityButton = GetComponent <Button>(); previousAbility = AbilityStuff.None; _mapConfig = null; }