public void Send() { if (Player.Ship.Id == 64 && (cooldown.AddMilliseconds(TimeManager.DIMINISHER_DURATION + TimeManager.DIMINISHER_COOLDOWN) < DateTime.Now || Player.Storage.GodMode)) { var enemy = Player.Selected; if (enemy == null || !(enemy is Player)) { return; } if (!Player.AttackManager.TargetDefinition(enemy as Player, false)) { return; } Player.Storage.Diminisher = true; Player.Storage.UnderDiminisherPlayer = enemy as Player; Player.AddVisualModifier(new VisualModifierCommand(Player.Id, VisualModifierCommand.WEAKEN_SHIELDS, 0, true)); (enemy as Player).AddVisualModifier(new VisualModifierCommand(enemy.Id, VisualModifierCommand.WEAKEN_SHIELDS, 0, true)); (enemy as Player).SendCommand(AbilityStopCommand.write(2, enemy.Id, new List <int>())); Active = true; cooldown = DateTime.Now; } }
public void ExecuteHeal() { int heal = Maths.GetPercentage(Player.MaxHitPoints, 50); if (Player.Group != null) { foreach (var player in Player.Group.Members.Values) { if (player.Spacemap != Player.Spacemap) { return; } player.Heal(heal); if (player == Player) { return; } string packet = "0|SD|A|R|1|" + player.Id + ""; player.SendPacket(packet); player.SendPacketToInRangePlayers(packet); player.SendCommand(AbilityStopCommand.write(1, player.Id, new List <int>())); } } else { Player.Heal(heal); } }
public void Send() { if (Player.Ship.Id == 67 && (cooldown.AddMilliseconds(TimeManager.VENOM_DURATION + TimeManager.VENOM_COOLDOWN) < DateTime.Now || Player.Storage.GodMode)) { var enemy = Player.Selected; if (enemy == null || !(enemy is Player)) { return; } if (!Player.AttackManager.TargetDefinition(enemy as Player, false)) { return; } DAMAGE = 1500; Player.Storage.Venom = true; Player.Storage.UnderVenomPlayer = enemy as Player; Player.AddVisualModifier(new VisualModifierCommand(Player.Id, VisualModifierCommand.SINGULARITY, 0, true)); (enemy as Player).AddVisualModifier(new VisualModifierCommand(enemy.Id, VisualModifierCommand.SINGULARITY, 0, true)); (enemy as Player).SendCommand(AbilityStopCommand.write(5, enemy.Id, new List <int>())); Player.SendCooldown(ServerCommands.SKILL_VENOM, TimeManager.VENOM_DURATION); Active = true; cooldown = DateTime.Now; } }
public void Send() { if (Player.Ship.Id == 63 && (cooldown.AddMilliseconds(TimeManager.SOLACE_COOLDOWN) < DateTime.Now || Player.Storage.GodMode)) { ExecuteHeal(); string packet = "0|SD|A|R|1|" + Player.Id + ""; Player.SendPacket(packet); Player.SendPacketToInRangePlayers(packet); Player.SendCommand(AbilityStopCommand.write(1, Player.Id, new List <int>())); Player.SendCooldown(ServerCommands.SKILL_SOLACE, TimeManager.SOLACE_COOLDOWN); cooldown = DateTime.Now; } }