private void FindAndEquipAbility(string abilityId, Guid sourceId, AbilitySourceType sourceType, int slot) { AbilityBase ability = ResourceManager.Instance.GetAbilityBase(abilityId); if (sourceType == AbilitySourceType.ARCHETYPE) { foreach (HeroArchetypeData archetypeData in archetypeList) { if (archetypeData == null || archetypeData.Id != sourceId || !archetypeData.ContainsAbility(ability)) { continue; } else { EquipAbility(ability, slot, archetypeData); return; } } } else if (sourceType == AbilitySourceType.ABILITY_CORE) { foreach (AbilityCoreItem abilityCore in GameManager.Instance.PlayerStats.AbilityInventory) { if (abilityCore.SourceId != sourceId) { continue; } else { EquipAbility(ability, slot, abilityCore); return; } } } }
public string GetLocalizationText(AbilitySourceType sourceType) { string stringId = "sourceType." + sourceType.ToString(); if (commonLocalizationData.TryGetValue(stringId, out string value)) { if (value == "") { return(stringId); } return(value); } else { return(stringId); } }