void Awake() { timeLeftBeforeFire = shipConfigurationComponent.fireSpeed; if (abilitySetupComponent == null) { abilitySetupComponent = GetComponent <AbilitySetupComponent>(); } abilitySetupComponent.GetAbilitiesWhenInstantiated(SetupDependencies); if (shipConfigurationComponent == null) { shipConfigurationComponent = GetComponent <AIShipConfigurationComponent>(); } }
void Awake() { abilitySetupComponent = GetComponent <AbilitySetupComponent>(); abilitySetupComponent.GetAbilitiesWhenInstantiated(SetupAbilities); }