public HDModifierChecker(ISBCheckerBaseInput sbCheckerBaseInput, IFavoredClassData favoredClassData,
                          IHitDiceHitPointData hitDiceHitPointData)
 {
     _sbCheckerBaseInput  = sbCheckerBaseInput;
     _favoredClassData    = favoredClassData;
     _hitDiceHitPointData = hitDiceHitPointData;
     _abilityScores       = _sbCheckerBaseInput.AbilityScores;
 }
示例#2
0
        private static string ComputeStrBonus(Weapon weapon, bool TwoWeaponFighting, bool hasBiteAttack, int weaponCount, int weaponIndex,
                                              MonSBSearch _monSBSearch, AbilityScores.AbilityScores _abilityScores, out double StrBonus, out bool OneHandedAsTwo)
        {
            int    meleeModUsed = _abilityScores.StrMod;
            string BonuesMod    = StatBlockInfo.STR;

            if (_monSBSearch.HasDefensiveAbility("incorporeal"))
            {
                meleeModUsed = _abilityScores.DexMod;
                BonuesMod    = StatBlockInfo.DEX;
            }

            StrBonus = meleeModUsed;

            if (TwoWeaponFighting && weaponIndex > 1)
            {
                if (StrBonus > 0)
                {
                    StrBonus /= 2;
                    StrBonus  = Math.Floor(StrBonus);
                }
            }
            if (_monSBSearch.HasFeat("Double Slice") && TwoWeaponFighting && weaponIndex > 1)
            {
                StrBonus = meleeModUsed;
            }

            if (hasBiteAttack && weapon.name == "bite")
            {
                StrBonus /= 2;
                StrBonus  = Math.Floor(StrBonus);
            }

            if (weapon.category.Contains("Two-Handed Melee") && !TwoWeaponFighting && !_monSBSearch.HasShield())
            {
                if (meleeModUsed > 0)
                {
                    StrBonus = 1.5 * StrBonus;
                    StrBonus = Math.Floor(StrBonus);
                }
            }

            OneHandedAsTwo = false;
            if (CanUseTwoHandedStrBonus(weapon, weaponCount, _monSBSearch, StrBonus))
            {
                StrBonus       = 1.5 * StrBonus;
                StrBonus       = Math.Floor(StrBonus);
                OneHandedAsTwo = true;
            }

            if (weapon.search_name.ToLower() == "aldori dueling sword" && !TwoWeaponFighting)
            {
                StrBonus = 1.5 * StrBonus;
                StrBonus = Math.Floor(StrBonus);
            }

            return(BonuesMod);
        }
 public ACModParser(ISBCheckerBaseInput sbCheckerBaseInput, IEquipmentData equipmentData,
                    IArmorClassData armorClassData, ref int acDefendingMod, int sizeMod)
 {
     _sbCheckerBaseInput = sbCheckerBaseInput;
     _equipmentData      = equipmentData;
     _abilityScores      = _sbCheckerBaseInput.AbilityScores;
     _acDefendingMod     = acDefendingMod;
     _sizeMod            = sizeMod;
     _armorClassData     = armorClassData;
 }
示例#4
0
        private static void ComputeRangeMod(Weapon weapon, AbilityScores.AbilityScores _abilityScores, MonSBSearch _monSBSearch, StatBlockMessageWrapper _messageXML,
                                            ref string formula, ref StatBlockInfo.HDBlockInfo damageComputed)
        {
            int    rangedModUsed      = _abilityScores.StrMod;
            string rangeModUsedString = " Str";

            if (_monSBSearch.HasDefensiveAbility("incorporeal"))
            {
                rangedModUsed      = 0; // _abilityScores.DexMod;
                rangeModUsedString = " Dex";
            }

            if (weapon.name.Contains("composite") && weapon.CompositeBonus == 0)
            {
                _messageXML.AddFail("Composite Weapon", "Str Bonus Missing");
            }

            if (!Utility.IsThrownWeapon(weapon.search_name.ToLower()))
            {
                if (!weapon.uses_ammunition || weapon.name == "Sling" || (weapon.name.Contains("composite") && weapon.CompositeBonus > 0))
                {
                    if (weapon.name.Contains("composite") && weapon.CompositeBonus > 0)
                    {
                        if (weapon.CompositeBonus >= rangedModUsed)
                        {
                            damageComputed.Modifier += Convert.ToInt32(rangedModUsed);
                            formula += " +" + rangedModUsed.ToString() + " composite";
                        }
                        else
                        {
                            damageComputed.Modifier += Convert.ToInt32(weapon.CompositeBonus);
                            formula += " +" + weapon.CompositeBonus.ToString() + " composite";
                        }
                    }
                    else
                    {
                        if (!weapon.name.ToLower().Contains("cross"))
                        {
                            damageComputed.Modifier += Convert.ToInt32(rangedModUsed);
                            formula += " +" + rangedModUsed.ToString() + rangeModUsedString;
                        }
                    }
                }
            }

            if (weapon.category == "Ranged Weapons" && !weapon.name.Contains("composite") && weapon.name.Contains("bow") && rangedModUsed < 0)
            {
                if (!weapon.name.ToLower().Contains("crossbow"))
                {
                    damageComputed.Modifier += Convert.ToInt32(rangedModUsed);
                    formula += " +" + rangedModUsed.ToString() + rangeModUsedString;
                }
            }
        }
示例#5
0
 public SavesChecker(ClassMaster CharacterClasses, IndividualStatBlock_Combat _indvSB, RaceBase Race_Base, List <MagicItemAbilitiesWrapper> MagicItemAbilities,
                     MonSBSearch _monSBSearch, MonsterStatBlock MonSB, AbilityScores.AbilityScores _abilityScores, StatBlockMessageWrapper _messageXML)
 {
     this.MagicItemAbilities = MagicItemAbilities;
     this.CharacterClasses   = CharacterClasses;
     this._indvSB            = _indvSB;
     this.Race_Base          = Race_Base;
     this._monSBSearch       = _monSBSearch;
     this.MonSB          = MonSB;
     this._messageXML    = _messageXML;
     this._abilityScores = _abilityScores;
 }
示例#6
0
        public MonSBSearch(MonsterStatBlock MonSB, Dictionary <string, int> WT,
                           Dictionary <IEquipment, int> Armor, List <OnGoingStatBlockModifier> OnGoingModifers, IFeatStatBlockBusiness featStatBlockBusiness)
        {
            _featStatBlockBusiness = featStatBlockBusiness;
            ParseFeats(MonSB.Feats);
            ParseTraits(MonSB.Traits);
            ParseSkills(MonSB.Skills);
            ParseSpecialAttacks(MonSB.SpecialAttacks);
            ParseArchetypes(MonSB.ClassArchetypes);

            _specialAttacks = MonSB.SpecialAttacks;
            ParseHexes();

            _defensiveAbilities = MonSB.DefensiveAbilities;
            _WT               = WT;
            _gear             = MonSB.Gear + ", " + MonSB.OtherGear;
            _templatesApplied = MonSB.TemplatesApplied;
            _armor            = Armor;
            _classArchetypes  = MonSB.ClassArchetypes.ToLower();
            _SQ               = MonSB.SQ;
            Utility.ParenCommaFix(ref _SQ);
            SQ = _SQ.Split(',').ToList();
            _onGoingModifers = OnGoingModifers;
            _domains         = MonSB.SpellDomains;
            _subType         = MonSB.SubType;
            _type            = MonSB.Type;
            _abilityValues   = new AbilityScores.AbilityScores(MonSB.AbilityScores);
            _race            = MonSB.Race;
            _bloodline       = MonSB.Bloodline;
            _mystery         = MonSB.Mystery.Replace("*", string.Empty);
            int Pos = _mystery.IndexOf(PathfinderConstants.PAREN_LEFT);

            if (Pos > 0)
            {
                _mystery = _mystery.Substring(0, Pos).Trim();
            }


            _bloodline = Utility.RemoveSuperScripts(_bloodline);
            _mystery   = Utility.RemoveSuperScripts(_mystery);


            _bloodline        = _bloodline.ToLower();
            _onlyClassHitdice = !MonSB.DontUseRacialHD;
            _isMythic         = MonSB.Mythic;
            _mythicRank       = MonSB.MR;
            _mythicTier       = MonSB.MT;
            _partron          = MonSB.Patron;
            Name           = MonSB.name;
            _isBestirarySB = MonSB.Environment.Length > 0 ? true : false;
            this._MonSB    = MonSB;
        }
 public RangedWeaponChecker(StatBlockMessageWrapper _messageXML, MonSBSearch _monSBSearch, ClassMaster CharacterClasses, string RaceName,
                            IndividualStatBlock_Combat _indvSB, List <string> magicInEffect, Dictionary <IEquipment, int> Weapons, string BaseAtk, string Size,
                            int SizeMod, AbilityScores.AbilityScores _abilityScores, bool DontUseRacialHD, RaceBase.RaceType RaceBaseType,
                            bool HasRaceBase, int RacialHDValue, string RaceWeapons)
 {
     this._messageXML      = _messageXML;
     this._monSBSearch     = _monSBSearch;
     this.CharacterClasses = CharacterClasses;
     this.RaceName         = RaceName;
     this._indvSB          = _indvSB;
     this.magicInEffect    = magicInEffect;
     this.Weapons          = Weapons;
     this.BaseAtk          = BaseAtk;
     this.Size             = Size;
     this.SizeMod          = SizeMod;
     this._abilityScores   = _abilityScores;
     this.DontUseRacialHD  = DontUseRacialHD;
     this.RaceBaseType     = RaceBaseType;
     this.HasRaceBase      = HasRaceBase;
     this.RacialHDValue    = RacialHDValue;
     this.RaceWeapons      = RaceWeapons;
     _weaponChecker        = new WeaponChecker(CharacterClasses, magicInEffect, Weapons, RaceName, DontUseRacialHD, RaceBaseType, HasRaceBase, RacialHDValue);
 }
示例#8
0
        public void CheckMeleeWeaponDamage(Weapon weapon, string weaponsDamage, bool TwoWeaponFighting, bool BiteAttack, int weaponCount, int weaponIndex,
                                           string Size, AbilityScores.AbilityScores _abilityScores, MonSBSearch _monSBSearch, StatBlockMessageWrapper _messageXML, int FighterLevel, int ACDefendingMod, bool MagicWeapon, bool GreaterMagicWeapon, IndividualStatBlock_Combat _indvSB)
        {
            string formula           = string.Empty;
            bool   hasSizeDifference = false;


            StatBlockInfo.SizeCategories MonSize    = StatBlockInfo.GetSizeEnum(Size);
            StatBlockInfo.SizeCategories WeaponSize = weapon.WeaponSize;
            if (MonSize != WeaponSize)
            {
                hasSizeDifference = true;
            }

            if (_monSBSearch.HasSQ("undersized weapons"))
            {
                MonSize = StatBlockInfo.ReduceSize(MonSize);
            }

            StatBlockInfo.HDBlockInfo  damageComputed = new StatBlockInfo.HDBlockInfo();
            ShieldSpecialAbilitiesEnum shieldSA       = weapon.ShieldSpecialAbilities.ShieldSpecialAbilityValues;

            bool ShieldBashBoost = false;

            if ((shieldSA & ShieldSpecialAbilitiesEnum.Bashing) == ShieldSpecialAbilitiesEnum.Bashing)
            {
                ShieldBashBoost = true;
                MonSize         = StatBlockInfo.IncreaseSize(MonSize);
                MonSize         = StatBlockInfo.IncreaseSize(MonSize);
            }

            bool   HasNewWeaponDamge = false;
            Weapon weaponDamage      = null;

            if (weapon.search_name.ToLower() == "halfling sling staff")
            {
                weaponDamage      = _weaponBusiness.GetWeaponByName("club");
                HasNewWeaponDamge = true;
            }


            weaponsDamage = weaponsDamage.Replace(PathfinderConstants.PAREN_LEFT, string.Empty).Replace(PathfinderConstants.PAREN_RIGHT, string.Empty)
                            .Replace("nonlethal", string.Empty);
            int    Pos = weaponsDamage.IndexOf("/");
            string weaponCrit;

            if (Pos >= 0)
            {
                weaponCrit    = weaponsDamage.Substring(Pos + 1);
                weaponsDamage = weaponsDamage.Substring(0, Pos);
            }
            StatBlockInfo.HDBlockInfo damageSB = new StatBlockInfo.HDBlockInfo();
            if (weaponsDamage.Contains("|"))
            {
                Pos           = weaponsDamage.IndexOf("|");
                weaponsDamage = weaponsDamage.Substring(0, Pos);
            }
            damageSB.ParseHDBlock(weaponsDamage.Trim());

            if (weapon.@double)
            {
                //for double weapons assume the damage in the string is one of the ends
                if (weapon.damage_medium.Contains(damageSB.HDType.ToString()))
                {
                    weapon.damage_medium = damageSB.Multiplier.ToString() + damageSB.HDType.ToString();
                }

                if (weapon.damage_small.Contains(damageSB.HDType.ToString()))
                {
                    weapon.damage_small = damageSB.Multiplier.ToString() + damageSB.HDType.ToString();
                }
            }

            if (MonSize == StatBlockInfo.SizeCategories.Medium && !ShieldBashBoost && !hasSizeDifference)
            {
                if (HasNewWeaponDamge)
                {
                    damageComputed.ParseHDBlock(weapon.damage_medium);
                }
                else
                {
                    damageComputed.ParseHDBlock(weapon.damage_medium);
                }
            }
            else if (MonSize == StatBlockInfo.SizeCategories.Small && !ShieldBashBoost && !hasSizeDifference)
            {
                if (HasNewWeaponDamge)
                {
                    damageComputed.ParseHDBlock(weapon.damage_small);
                }
                else
                {
                    damageComputed.ParseHDBlock(weapon.damage_small);
                }
            }
            else if (!hasSizeDifference)
            {
                if (HasNewWeaponDamge)
                {
                    damageComputed.ParseHDBlock(StatBlockInfo.ChangeWeaponDamageSize(weaponDamage.damage_medium, MonSize));
                }
                else
                {
                    damageComputed.ParseHDBlock(StatBlockInfo.ChangeWeaponDamageSize(weapon.damage_medium, MonSize));
                }
            }
            else
            {
                //hasSizeDifference = true
                if (MonSize == StatBlockInfo.SizeCategories.Small)
                {
                    damageComputed.ParseHDBlock(weapon.damage_small);
                }
                else
                {
                    StatBlockInfo.SizeCategories tempSize = StatBlockInfo.SizeCategories.Medium;
                    if (WeaponSize == tempSize)
                    {
                        tempSize = MonSize;
                    }
                    damageComputed.ParseHDBlock(StatBlockInfo.ChangeWeaponDamageSize(weapon.damage_medium, tempSize));
                }
            }

            double StrBonus;
            bool   OneHandedAsTwo;
            string ModUsed = ComputeStrBonus(weapon, TwoWeaponFighting, BiteAttack, weaponCount, weaponIndex, _monSBSearch, _abilityScores, out StrBonus, out OneHandedAsTwo);

            formula += " +" + StrBonus.ToString() + PathfinderConstants.SPACE + ModUsed + " Bonus Used";
            damageComputed.Modifier += Convert.ToInt32(StrBonus);

            if (weapon.WeaponSpecialMaterial == WeaponSpecialMaterials.AlchemicalSilver && (weapon.slashing || weapon.piercing))
            {
                damageComputed.Modifier--;
                formula += " -1 Alchemical Silver";
            }

            if (_monSBSearch.HasSQ("hulking changeling"))
            {
                damageComputed.Modifier++;
                formula += " +1 hulking changeling";
            }

            string hold2 = weapon.NamedWeapon ?  weapon.BaseWeaponName :  weapon.search_name;

            if (_monSBSearch.HasSpecialAttackGeneral("weapon training"))
            {
                damageComputed.Modifier += _monSBSearch.GetWeaponsTrainingModifier(hold2, ref formula);
            }

            damageComputed.Modifier += PoleArmTraingMods(weapon, _monSBSearch, FighterLevel, ref formula);

            bool ignoreEnhancement = false;

            if (weapon.name.ToLower() == "unarmed strike")
            {
                damageComputed.Modifier += _monSBSearch.GetOnGoingStatBlockModValue(OnGoingStatBlockModifier.StatBlockModifierTypes.NaturalDamage,
                                                                                    OnGoingStatBlockModifier.StatBlockModifierSubTypes.None, ref formula);
            }
            else
            {
                WeaponCommon weaponCommon = new WeaponCommon(_sbCheckerBaseInput, _equipmentData, _naturalWeaponBusiness);
                weaponCommon.GetOnGoingDamageMods(MagicWeapon, GreaterMagicWeapon, _indvSB, ref formula, ref damageComputed, ref ignoreEnhancement);
            }

            if ((weapon.WeaponSpecialAbilities.WeaponSpecialAbilitiesValue & WeaponSpecialAbilitiesEnum.Furious) == WeaponSpecialAbilitiesEnum.Furious)
            {
                damageComputed.Modifier += 2;
                formula += " +1 furious";
            }

            string hold = weapon.NamedWeapon ?  weapon.BaseWeaponName.ToLower() :  weapon.search_name.ToLower();

            if (hold.Contains("aldori"))
            {
                hold = hold.Replace("aldori", "Aldori");
            }

            if (_sbCheckerBaseInput.CharacterClasses.HasClass("aldori swordlord"))
            {
                if (hold.Contains("dueling sword"))
                {
                    int tenpMod = _monSBSearch.GetAbilityMod(AbilityScores.AbilityScores.AbilityName.Dexterity);
                    formula += " +" + tenpMod.ToString() + " Deft Strike";
                    damageComputed.Modifier += tenpMod;
                }
            }

            if (_monSBSearch.HasFeat("Weapon Specialization (" + hold + PathfinderConstants.PAREN_RIGHT))
            {
                formula += " +2 Weapon Specialization";
                damageComputed.Modifier += 2;
            }

            if (_monSBSearch.HasFeat("Greater Weapon Specialization (" + hold + PathfinderConstants.PAREN_RIGHT))
            {
                formula += " +2 Greater Weapon Specialization";
                damageComputed.Modifier += 2;
            }

            if (_monSBSearch.HasTemplate("graveknight"))
            {
                damageComputed.Modifier += 2;
                formula += " +2 Sacrilegious Aura";
            }

            if (_monSBSearch.HasFeat("Shield Master") && weapon.name.Contains("shield"))
            {
                formula += " +" + weapon.EnhancementBonus + " Shield Master";
                damageComputed.Modifier += weapon.EnhancementBonus;
            }

            //no enchantment bonus for shield bash
            if (weapon.EnhancementBonus > 0 && ACDefendingMod == 0 && !weapon.name.Contains("shield") && !ignoreEnhancement)
            {
                formula += " +" + weapon.EnhancementBonus.ToString() + " Enhancement Bonus";
                damageComputed.Modifier += weapon.EnhancementBonus;
            }

            if (weapon.Broken)
            {
                formula += " -2 Broken";
                damageComputed.Modifier -= 2;
            }

            if (damageSB.Equals(damageComputed))
            {
                _messageXML.AddPass("Melee Attack Damage-" + weapon.Weapon_FullName(), formula);
            }
            else
            {
                int temp5 = damageComputed.Modifier - 1;

                if (OneHandedAsTwo && damageSB.Modifier == temp5 && !_monSBSearch.HasShield()) // not all SB use two handed weapons; not error, their choice
                {
                    _messageXML.AddInfo(weapon.Weapon_FullName() + " could be used two-handed for extra damage");
                    _messageXML.AddPass("Melee Attack Damage-" + weapon.Weapon_FullName());
                }
                else
                {
                    _messageXML.AddFail("Melee Attack Damage-" + weapon.Weapon_FullName(), damageComputed.ToString(), damageSB.ToString(), formula);
                    if (OneHandedAsTwo)
                    {
                        _messageXML.AddFail("Melee Attack Damage-", "Weapon could be used As Two-Handed?");
                    }
                }
            }
            string tempWeaponCrit = weapon.critical.Replace("/×2", string.Empty);

            tempWeaponCrit = tempWeaponCrit.Replace((char)(8211), char.Parse("-"));
            //if (tempWeaponCrit == weaponCrit)
            //{
            //    _messageXML.AddPass("Melee Attack Critical- " + weapon.Weapon_FullName());
            //}
            //else
            //{
            //    _messageXML.AddFail("Melee Attack Critical- " + weapon.Weapon_FullName(), weapon.critical, weaponCrit);

            //}
        }
示例#9
0
        public void CheckRangedWeaponDamage(Weapon weapon, string weaponsDamage, string size, AbilityScores.AbilityScores _abilityScores,
                                            MonSBSearch _monSBSearch, StatBlockMessageWrapper _messageXML, bool MagicWeapon, bool GreaterMagicWeapon, IndividualStatBlock_Combat _indvSB)
        {
            string formula = string.Empty;

            StatBlockInfo.SizeCategories MonSize = StatBlockInfo.GetSizeEnum(size);

            if (_monSBSearch.HasSQ("undersized weapons"))
            {
                MonSize = StatBlockInfo.ReduceSize(MonSize);
            }

            StatBlockInfo.HDBlockInfo damageComputed = new StatBlockInfo.HDBlockInfo();
            if (weapon.name == "Sling" && _monSBSearch.HasGear("stones"))
            {
                damageComputed.ParseHDBlock(weapon.damage_small);
            }
            else if (MonSize == StatBlockInfo.SizeCategories.Medium)
            {
                damageComputed.ParseHDBlock(weapon.damage_medium);
            }
            else if (MonSize == StatBlockInfo.SizeCategories.Small)
            {
                damageComputed.ParseHDBlock(weapon.damage_small);
            }
            else
            {
                damageComputed.ParseHDBlock(StatBlockInfo.ChangeWeaponDamageSize(weapon.damage_medium, MonSize));
            }

            if (!weaponsDamage.Contains("entangle"))
            {
                ComputeRangeMod(weapon, _abilityScores, _monSBSearch, _messageXML, ref formula, ref damageComputed);
            }

            if (_monSBSearch.HasSpecialAttackGeneral("weapon training"))
            {
                damageComputed.Modifier += _monSBSearch.GetWeaponsTrainingModifier(weapon.search_name, ref formula);
            }

            if (_monSBSearch.HasClassArchetype("crossbowman"))
            {
                int fighterLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("fighter");
                if (fighterLevel >= 3)
                {
                    int dexBonus = _abilityScores.DexMod / 2;
                    if (dexBonus <= 0)
                    {
                        dexBonus = 1;
                    }
                    damageComputed.Modifier += dexBonus;
                    formula += " +" + dexBonus.ToString() + " crossbowman deadshot";
                }

                if (fighterLevel >= 5)
                {
                    int tempBonus = 1;
                    if (fighterLevel >= 9)
                    {
                        tempBonus++;
                    }
                    if (fighterLevel >= 13)
                    {
                        tempBonus++;
                    }
                    if (fighterLevel >= 17)
                    {
                        tempBonus++;
                    }
                    damageComputed.Modifier += tempBonus;
                    formula += " +" + tempBonus.ToString() + " crossbowman crossbow expert";
                }
            }

            if (_monSBSearch.HasClassArchetype("archer"))
            {
                int fighterLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("fighter");

                if (fighterLevel >= 5)
                {
                    int tempBonus = 1;
                    if (fighterLevel >= 9)
                    {
                        tempBonus++;
                    }
                    if (fighterLevel >= 13)
                    {
                        tempBonus++;
                    }
                    if (fighterLevel >= 17)
                    {
                        tempBonus++;
                    }
                    damageComputed.Modifier += tempBonus;
                    formula += " +" + tempBonus.ToString() + " Expert Archer";
                }
            }

            string hold = weapon.NamedWeapon ? weapon.BaseWeaponName.ToLower() : weapon.search_name.ToLower();

            if (_monSBSearch.HasFeat("Weapon Specialization (" + hold + PathfinderConstants.PAREN_RIGHT))
            {
                formula += " +2 Weapon Specialization";
                damageComputed.Modifier += 2;
            }

            if (_monSBSearch.HasFeat("Greater Weapon Specialization (" + hold + PathfinderConstants.PAREN_RIGHT))
            {
                formula += " +2 Greater Weapon Specialization";
                damageComputed.Modifier += 2;
            }

            if (weapon.WeaponSpecialMaterial == WeaponSpecialMaterials.AlchemicalSilver && (weapon.slashing || weapon.piercing))
            {
                damageComputed.Modifier--;
                formula += " -1 Alchemical Silver";
            }

            if (weapon.EnhancementBonus > 0)
            {
                damageComputed.Modifier += weapon.EnhancementBonus;
                formula += " +" + weapon.EnhancementBonus.ToString() + " Enhancement Bonus";
            }

            if (_abilityScores.StrMod != 0 && Utility.IsThrownWeapon(weapon.search_name.ToLower()))
            {
                int MeleeModUsed = _abilityScores.StrMod;

                if (_monSBSearch.HasDefensiveAbility("incorporeal"))
                {
                    MeleeModUsed = _abilityScores.DexMod;
                }
                formula += " +" + MeleeModUsed.ToString() + " Str Bonus Used- Thrown";
                damageComputed.Modifier += Convert.ToInt32(MeleeModUsed);
            }

            if (weapon.name.Contains("bow") && !weapon.name.ToLower().Contains("composite") && !weapon.name.ToLower().Contains("cross") && _abilityScores.StrMod < 0)
            {
                damageComputed.Modifier += _abilityScores.StrMod;
            }

            bool         ignoreEnhancement = false;
            WeaponCommon weaponCommon      = new WeaponCommon(_sbCheckerBaseInput, _equipmentData, _naturalWeaponBusiness);

            weaponCommon.GetOnGoingDamageMods(MagicWeapon, GreaterMagicWeapon, _indvSB, ref formula, ref damageComputed, ref ignoreEnhancement);

            weaponsDamage = weaponsDamage.Replace(PathfinderConstants.PAREN_LEFT, string.Empty).Replace(PathfinderConstants.PAREN_RIGHT, string.Empty)
                            .Replace("nonlethal", string.Empty);
            int    Pos = weaponsDamage.IndexOf("/");
            string weaponCrit;

            if (Pos >= 0)
            {
                weaponCrit    = weaponsDamage.Substring(Pos + 1);
                weaponsDamage = weaponsDamage.Substring(0, Pos);
            }
            StatBlockInfo.HDBlockInfo damageSB = new StatBlockInfo.HDBlockInfo();
            damageSB.ParseHDBlock(weaponsDamage.Trim());

            if (weapon.name == "rock" && _monSBSearch.HasSpecialAttackGeneral("rock throwing"))
            {
                if (damageComputed.Modifier != (_abilityScores.StrMod * 1.5))
                {
                    _messageXML.AddFail("Ranged Attack Damage- Rock ", (_abilityScores.StrMod * 1.5).ToString(), damageComputed.Modifier.ToString());
                }
            }


            if (weapon.name == "bomb" && _sbCheckerBaseInput.CharacterClasses.HasClass("alchemist"))
            {
                damageComputed        = new StatBlockInfo.HDBlockInfo();
                damageComputed.HDType = StatBlockInfo.HitDiceCategories.d6;
                int alchemistLevel = _sbCheckerBaseInput.CharacterClasses.FindClassLevel("alchemist");
                damageComputed.Multiplier = ((alchemistLevel - 1) / 2) + 1;
                damageComputed.Modifier   = _abilityScores.IntMod;

                formula = "+" + _abilityScores.IntMod.ToString() + " Int mod";
            }

            if (damageSB.Equals(damageComputed))
            {
                _messageXML.AddPass("Ranged Attack Damage " + weapon.Weapon_FullName(), formula);
            }
            else
            {
                _messageXML.AddFail("Ranged Attack Damage " + weapon.Weapon_FullName(), damageComputed.ToString(), damageSB.ToString(), formula);
            }

            //string tempWeaponCrit = weapon.critical.Replace("/×2", string.Empty);
            //tempWeaponCrit = tempWeaponCrit.Replace((char)(8211), Char.Parse("-"));
            //if (tempWeaponCrit == weaponCrit)
            //{
            //    _messageXML.AddPass("Ranged Attack Critical- " + weapon.Weapon_FullName());
            //}
            //else
            //{
            //    _messageXML.AddFail("Ranged Attack Critical- " + weapon.Weapon_FullName(), weapon.critical, weaponCrit);

            //}
        }
示例#10
0
 public void UpdateAbilityScore(AbilityScores.AbilityScores AbilityValues)
 {
     _abilityValues = AbilityValues;
 }