void Start() { icon = GetComponent <Image>(); abilityKit = player.GetComponent <AbilityKit>(); icon.sprite = ability.icon; }
void Start() { button = GetComponent <Button>(); icon = GetComponent <Image>(); abilityKit = player.GetComponent <AbilityKit>(); icon.sprite = ability.icon; isSkilledIcon.enabled = false; Deactive(); }
void Start() { icon = GetComponent <Image>(); abilityKit = player.GetComponent <AbilityKit>(); UpdateSlots(); }