public override void Awake() { m_abilities = new AbilityEntry[14]; for (int index = 0; index < 14; ++index) { m_abilities[index] = new AbilityEntry(); } m_abilities[0].Setup(Ability0); m_abilities[1].Setup(Ability1); m_abilities[2].Setup(Ability2); m_abilities[3].Setup(Ability3); m_abilities[4].Setup(Ability4); m_allChainAbilities = new List <Ability>(); m_allChainAbilityParentActionTypes = new List <ActionType>(); for (int index = 0; index < m_abilities.Length; ++index) { var ability = m_abilities[index]; if (ability.ability != null) { foreach (var chainAbility in ability.ability.GetChainAbilities()) { if (chainAbility != null) { AddToAllChainAbilitiesList(chainAbility, (ActionType)index); } } } } m_cooldowns = new Dictionary <string, int>(); m_actor = GetComponent <ActorData>(); for (int index = 0; index < 3; ++index) { m_cachedCardAbilities.Add(null); } _cooldownsSync.InitializeBehaviour(this, kListm_cooldownsSync); _consumedStockCount.InitializeBehaviour(this, kListm_consumedStockCount); _stockRefreshCountdowns.InitializeBehaviour(this, kListm_stockRefreshCountdowns); _currentCardIds.InitializeBehaviour(this, kListm_currentCardIds); }
public AbilitySetupEntry Ability(AbilityEntry entry) { return(Setups.GetOrAdd(entry, new AbilitySetupEntry(entry))); }
public AbilitySetupEntry(AbilityEntry ability) { Id = ability.Id; Ability = ability; }