示例#1
0
        private void DamageTarget(NetIncomingMessage message, MessageTemplate template)
        {
            CharacterPlayer character = MapContainer.FindCharacterByID(message.SenderConnection.RemoteUniqueIdentifier);
            AbilityHead     abi       = AbilityContainer.GetAbilityByName(template.JsonMessage);
            Entity          entity    = Scene.FindEntity(character._name);
            PlayerComponent pcomp     = entity.GetComponent <PlayerComponent>();

            if (pcomp != null && abi != null && pcomp.Target != null)
            {
                pcomp.Target.GetComponent <DamageComponent>().DealDamageToEntity(abi.BaseDamage);
            }
        }
示例#2
0
        private void StartChanneling(MessageTemplate template, NetIncomingMessage message)
        {
            ChannelTemplate ct = Newtonsoft.Json.JsonConvert.DeserializeObject <ChannelTemplate>(template.JsonMessage);

            if (ct.ChannelType.Equals(ChannelType.Ability))
            {
                AbilityHead     ability   = AbilityContainer.GetAbilityByName(ct.ChannelName);
                CharacterPlayer character = MapContainer.FindCharacterByID(message.SenderConnection.RemoteUniqueIdentifier);
                Entity          entity    = Scene.FindEntity(character._name);
                PlayerComponent pc        = entity.GetComponent <PlayerComponent>();
                if (pc != null && !pc.isChanneling)
                {
                    if (ability != null)
                    {
                        entity.AddComponent(new DamageChannelingComponent(pc, ability.ChannelTime, ability));
                    }
                    else
                    {
                        entity.AddComponent(new ChannelingComponent(pc, 4));
                    }
                }
            }
        }