protected Ability GetAbility(AbilityCategory abilityCategory, int abilityId) { Ability ability = null; switch (abilityCategory) { case AbilityCategory.CharacterAbility: ability = CharacterAbilities[abilityId]; break; case AbilityCategory.PassiveCharacterAbility: ability = PassiveCharacterAbilities[abilityId]; break; case AbilityCategory.OtherCharacterAbility: ability = OtherCharacterAbilities[abilityId]; break; case AbilityCategory.SummonerAbility: ability = SummonerAbilities[abilityId]; break; case AbilityCategory.OfflineAbility: ability = OfflineAbilities[abilityId]; break; } return(ability); }
public void SetAbilityOnCooldownForRecast(AbilityCategory abilityCategory, int abilityId) { int id = GetAbilityId(abilityCategory, abilityId); abilityImages[id].color = abilityColorOnCooldownForRecast; abilityOnCooldownImages[id].fillAmount = 1; }
public void UpdateAbilityCooldownForRecast(AbilityCategory abilityCategory, int abilityId, float cooldownForRecast, float cooldownRemaining) { int id = GetAbilityId(abilityCategory, abilityId); abilityOnCooldownImages[id].fillAmount = cooldownRemaining / cooldownForRecast; SetCooldownText(id, cooldownRemaining); }
public void SetAbilityOffCooldownForRecast(AbilityCategory abilityCategory, int abilityId) { int id = GetAbilityId(abilityCategory, abilityId); abilityOnCooldownImages[id].fillAmount = 0; abilityImages[id].color = Color.white; abilityCooldownTexts[id].text = ""; }
public void DisableAbility(AbilityCategory abilityCategory, int abilityId, bool abilityUsesResource) { abilityImages[GetAbilityId(abilityCategory, abilityId)].color = abilityColorOnCooldown; if (abilityUsesResource) { UpdateAbilityHasEnoughResource(abilityId, true); } }
public void UpdateSelectedUnit(IGameUnit newUnit, AbilityCategory category) { if (_unit == newUnit && _category == category) { return; } _unit = newUnit; _category = category; }
public UnitSelectAbilityState(IGameBattle gameBattle, IGameUnit unit, AbilityCategory abilityCategory, IUnitAbilitiesWindow selectedUnitAbilitiesWindow, IInputStateFactory inputStateFactory) { _gameBattle = gameBattle; _unit = unit; _abilityCategory = abilityCategory; _unitAbilitiesWindow = selectedUnitAbilitiesWindow; _inputStateFactory = inputStateFactory; }
protected void ReceiveFromServer_Ability_Recast(AbilityCategory abilityCategory, int abilityId) { Ability ability = GetAbility(abilityCategory, abilityId); if (ability.IsReadyToBeRecasted) { ability.RecastAbility(); } }
protected void ReceiveFromServer_Ability_Unit(AbilityCategory abilityCategory, int abilityId, int unitId, UnitType unitType) { Ability ability = GetAbility(abilityCategory, abilityId); if (AbilityIsCastable(ability)) { UseUnitTargetedAbility(ability, FindTarget(unitId, unitType)); } }
protected void ReceiveFromServer_Ability_Destination(AbilityCategory abilityCategory, int abilityId, Vector3 destination) { Ability ability = GetAbility(abilityCategory, abilityId); if (AbilityIsCastable(ability)) { UsePositionTargetedAbility(ability, destination); } }
private static void PlayAnimation(NWGameObject user, AbilityCategory category) { var animation = GetCastingAnimation(category); if (animation != AnimationLooping.Invalid) { AssignCommand(user, () => ActionPlayAnimation(animation)); } }
public void UnblockAbility(AbilityCategory abilityCategory, int abilityId, bool characterHasEnoughResourceToCastAbility) { if (abilityCategory != AbilityCategory.OfflineAbility && abilityCategory != AbilityCategory.OtherCharacterAbility) { int id = GetAbilityId(abilityCategory, abilityId); abilityImages[id].color = Color.white; abilityBlockedObjects[id - 1].SetActive(false); UpdateAbilityHasEnoughResource(abilityId, characterHasEnoughResourceToCastAbility); } }
public void LevelUpAbility(AbilityCategory abilityCategory, int abilityId) { Ability ability = GetAbility(abilityCategory, abilityId); ability.LevelUp(); if (champion.AbilityUIManager) { champion.AbilityUIManager.LevelUpAbility(ability.ID, ability.AbilityLevel); } }
public void SetAbilityOnCooldown(AbilityCategory abilityCategory, int abilityId, bool abilityIsBlocked) { int id = GetAbilityId(abilityCategory, abilityId); if (abilityIsBlocked) { abilityBlockedObjects[id - 1].SetActive(false); } abilityImages[id].color = abilityColorOnCooldown; abilityOnCooldownImages[id].fillAmount = 1; }
public Ability(string _name, string _desc, string _detailDesc, int _skill, string _prereq, CharacterRank _rank, AbilityCategory _category, CharacterAlignment _alignment) { Name = _name; Description = _desc; detailedDescription = _detailDesc; skillCost = _skill; prereqAbilities = new ArrayList(); prereqAbilities.Add(_prereq); rank = _rank; category = _category; isFeat = (category == AbilityCategory.Feat) ? true : false; alignment = _alignment; }
public void BlockAbility(AbilityCategory abilityCategory, int abilityId, bool abilityUsesResource) { if (abilityCategory != AbilityCategory.OfflineAbility && abilityCategory != AbilityCategory.OtherCharacterAbility) { int id = GetAbilityId(abilityCategory, abilityId); abilityImages[id].color = abilityColorOnCooldown; abilityBlockedObjects[id - 1].SetActive(true); if (abilityUsesResource) { UpdateAbilityHasEnoughResource(abilityId, true); } } }
protected void SetupAbilitiesFromAbilityCategory(Ability[] abilities, AbilityCategory abilityCategory, bool isLocalCharacter) { for (int i = 0; i < abilities.Length; i++) { Ability ability = abilities[i]; ability.OnAbilityUsed += OnAbilityUsed; ability.OnAbilityFinished += OnAbilityFinished; if (isLocalCharacter) { ability.ID = i; ability.AbilityCategory = abilityCategory; } } }
public Ability( string name, uint id, AbilityCategory category, string icon, int cooldown, bool endsTurn) { this.Name = name; this.ID = id; this.Category = category; this.IconName = icon; this.Cooldown = cooldown; this.EndsTurn = endsTurn; }
public void SetAbilityOffCooldown(AbilityCategory abilityCategory, int abilityId, bool abilityUsesResource, bool abilityIsEnabled, bool abilityIsBlocked) { int id = GetAbilityId(abilityCategory, abilityId); abilityOnCooldownImages[id].fillAmount = 0; if (abilityIsBlocked) { BlockAbility(abilityCategory, abilityId, abilityUsesResource); } else if (abilityIsEnabled) { abilityImages[id].color = Color.white; } abilityCooldownTexts[id].text = ""; }
public void OnPressedInputForAbility(AbilityCategory abilityCategory, int abilityId) { Ability ability = GetAbility(abilityCategory, abilityId); if (AbilityIsAvailable(ability)) { if (AbilityIsCastable(ability)) { if (ability is UnitTargeted) { Unit hoveredUnit = champion.MouseManager.HoveredUnit; if (hoveredUnit != null && ability.CanBeCast(champion.MouseManager.HoveredUnit)) { if (StaticObjects.OnlineMode) { SendToServer_Ability_Unit(abilityCategory, abilityId, hoveredUnit); } else { UseUnitTargetedAbility(ability, hoveredUnit); } } } else if (ability.CanBeCast(Input.mousePosition)) { if (StaticObjects.OnlineMode) { SendToServer_Ability_Destination(abilityCategory, abilityId, ability.GetDestination()); } else { UsePositionTargetedAbility(ability, ability.GetDestination()); } } } else if (ability.IsReadyToBeRecasted) { if (StaticObjects.OnlineMode) { SendToServer_Ability_Recast(abilityCategory, abilityId); } else { ability.RecastAbility(); } } } }
private EasyuiTreeNode GetChilds(AbilityCategory category, IEnumerable <AbilityCategory> all, int selected) { IEnumerable <AbilityCategory> list = all.Where(p => p.parentId == category.CategoryId); var cate = new EasyuiTreeNode { id = category.CategoryId.ToString(), text = category.CategoryName }; if (category.CategoryId == selected) { cate.selected = true; } foreach (AbilityCategory courseCategory in list) { cate.children.Add(GetChilds(courseCategory, all, selected)); } return(cate); }
private int GetAbilityId(AbilityCategory abilityCategory, int abilityId) { int id = abilityId; if (abilityCategory == AbilityCategory.CharacterAbility) { id += 1; } else if (abilityCategory == AbilityCategory.SummonerAbility) { id += 5; } else if (abilityCategory == AbilityCategory.OtherCharacterAbility) { id += 7; } return(id); }
private static AnimationLooping GetCastingAnimation(AbilityCategory category) { switch (category) { case AbilityCategory.Spell: return(AnimationLooping.Conjure1); case AbilityCategory.Combat: return(AnimationLooping.Invalid); case AbilityCategory.Queued: return(AnimationLooping.Invalid); case AbilityCategory.Stance: return(AnimationLooping.Invalid); default: return(AnimationLooping.Invalid); } }
public ActionResult EditAbilityCategory(int categoryId, int parentId = 0) { AbilityCategory model; ViewBag.parentId = parentId; if (categoryId > 0) { model = _abilityCategoryManager.GetAbilityCategory(categoryId); } else { model = new AbilityCategory(); model.parentId = parentId; } var parent = _abilityCategoryManager.GetAbilityCategory(parentId); ViewBag.parentName = parent == null ? CurrentTenant.TenantName : parent.CategoryName; return(View(model)); }
public IInputState ResolveUnitSelectAbilityState(IGameUnit unit, AbilityCategory category) { return(new UnitSelectAbilityState(_gameBattle, unit, category, _unitAbilitiesWindow, this)); }
protected void SendToServer_Ability_Recast(AbilityCategory abilityCategory, int abilityId) { champion.PhotonView.RPC("ReceiveFromServer_Ability_Recast", PhotonTargets.AllViaServer, abilityCategory, abilityId); }
public void SetAbilitySprite(AbilityCategory abilityCategory, int abilityId, Sprite abilitySprite) { abilityImages[GetAbilityId(abilityCategory, abilityId)].sprite = abilitySprite; }
protected void ResetCooldownsForAbilitiesFromAbilityCategory(Ability[] abilities, AbilityCategory abilityCategory) { for (int i = 0; i < abilities.Length; i++) { GetAbility(abilityCategory, i).ResetCooldown(); } }
public void EnableAbility(AbilityCategory abilityCategory, int abilityId, bool characterHasEnoughResourceToCastAbility) { abilityImages[GetAbilityId(abilityCategory, abilityId)].color = Color.white; UpdateAbilityHasEnoughResource(abilityId, characterHasEnoughResourceToCastAbility); }
public static void Seed(InteractiveCvContext context) { // Look for any Person. if (context.Person.Any()) { return; // DB has been seeded } var person = new Person { Name = "Full Name", Birthday = DateTime.Parse("1986-03-14"), AboutMe = "About me text", Location = "City, Country", EmailAddress = "Emailaddress" }; context.Person.Add(person); context.SaveChanges(); var education = new PersonEducation { PersonID = 1, SchoolName = "School Name", Course = "Course Title", Description = "Course Description", Location = "City, Country", StartDate = DateTime.Parse("2010-09-01"), EndDate = DateTime.Parse("2013-6-30") }; context.PersonEducation.Add(education); context.SaveChanges(); var experience = new PersonExperience { PersonID = 1, CompanyName = "Company Name", Function = "Function Title", Location = "City, Country", StartDate = DateTime.Parse("2013-09-01"), EndDate = DateTime.Parse("2015-6-30"), WebsiteUrl = "www.company.be", Description = "Function Description" }; context.PersonExperience.Add(experience); context.SaveChanges(); var categories = new AbilityCategory[] { new AbilityCategory { Description = "Skills" }, new AbilityCategory { Description = "Tools" } }; foreach (AbilityCategory c in categories) { context.AbilityCategory.Add(c); } context.SaveChanges(); var abilities = new PersonAbility[] { new PersonAbility { PersonID = 1, AbilityCategoryID = 1, Description = "SQL", Score = 3 }, new PersonAbility { PersonID = 1, AbilityCategoryID = 1, Description = "C#", Score = 4 }, new PersonAbility { PersonID = 1, AbilityCategoryID = 1, Description = "HTML(5)", Score = 3 }, new PersonAbility { PersonID = 1, AbilityCategoryID = 1, Description = "CSS", Score = 3 }, new PersonAbility { PersonID = 1, AbilityCategoryID = 1, Description = "Java", Score = 3 }, new PersonAbility { PersonID = 1, AbilityCategoryID = 1, Description = "Bootstrap Framework", Score = 2 }, new PersonAbility { PersonID = 1, AbilityCategoryID = 2, Description = "Visual Studio", Score = 3 }, new PersonAbility { PersonID = 1, AbilityCategoryID = 2, Description = "GitHub", Score = 2 }, new PersonAbility { PersonID = 1, AbilityCategoryID = 2, Description = "Microsoft Office", Score = 3 }, new PersonAbility { PersonID = 1, AbilityCategoryID = 2, Description = "SQL Server", Score = 2 }, new PersonAbility { PersonID = 1, AbilityCategoryID = 2, Description = "Windows Powershell", Score = 2 } }; foreach (PersonAbility p in abilities) { context.PersonAbility.Add(p); } context.SaveChanges(); }