void ButtonHit(AbilityButton button, PlayerActivatedPower ability)
    {
        button.ToggleSelected();

        //This feels hacky. Better way to do this?
        var modifier = ability as PlayerAbilityModifier;

        if (button.IsSelected())
        {
            modifierSelected(modifier);
        }
        else
        {
            modifierUnselected(modifier);
        }

        buttons.ForEach(b => b.UpdateButtonStatus());
    }