示例#1
0
 public BuffUpdatingWithDelay(AbilityBuff sourceAbilityBuff, Unit affectedUnit, float buffValue, float buffDuration, float buffValuePostDelay) :
     this(sourceAbilityBuff, affectedUnit, buffValue, buffDuration, buffValuePostDelay, 0, 0, 0)
 { }
示例#2
0
    protected override void Start()
    {
        base.Start();

        AbilityBuffs = new AbilityBuff[] { gameObject.AddComponent <Tristana_Q_Buff>() };
    }
示例#3
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    protected override void Start()
    {
        base.Start();

        AbilityBuffs = new AbilityBuff[] { gameObject.AddComponent <Old_Ezreal_W_Buff>() };
    }
示例#4
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    protected override void Start()
    {
        base.Start();

        AbilityDebuffs = new AbilityBuff[] { gameObject.AddComponent <CC_W_Debuff>() };
    }