public BuffUpdatingWithDelay(AbilityBuff sourceAbilityBuff, Unit affectedUnit, float buffValue, float buffDuration, float buffValuePostDelay) : this(sourceAbilityBuff, affectedUnit, buffValue, buffDuration, buffValuePostDelay, 0, 0, 0) { }
protected override void Start() { base.Start(); AbilityBuffs = new AbilityBuff[] { gameObject.AddComponent <Tristana_Q_Buff>() }; }
protected override void Start() { base.Start(); AbilityBuffs = new AbilityBuff[] { gameObject.AddComponent <Old_Ezreal_W_Buff>() }; }
protected override void Start() { base.Start(); AbilityDebuffs = new AbilityBuff[] { gameObject.AddComponent <CC_W_Debuff>() }; }